Resources¶
Resource files are images and sounds built into Arcade that can be used to quickly build and test simple code without having to worry about copying files into the project.
Any file loaded that starts with :resources:
will attempt to load that file from the library resources instead of the project directory.
Many of the resources come from Kenney.nl and are licensed under CC0 (Creative Commons Zero). Be sure to check out his web page for a much wider selection of assets.
:resources:images/¶
:resources:images/isometric_dungeon/¶
:resources:images/topdown_tanks/¶
:resources:images/animated_characters/male_person/¶
:resources:images/animated_characters/female_person/¶
:resources:images/animated_characters/zombie/¶
:resources:images/animated_characters/female_adventurer/¶
:resources:images/animated_characters/male_adventurer/¶
:resources:images/animated_characters/robot/¶
:resources:images/cards/¶
:resources:images/backgrounds/¶
abstract_2.jpg |
instructions_0.png |
instructions_1.png |
abstract_1.jpg |
stars.png |
:resources:images/pinball/¶
pool_cue_ball.png |
bumper.png |
:resources:images/space_shooter/¶
:resources:images/enemies/¶
:resources:images/items/¶
:resources:images/alien/¶
alienBlue_jump.png |
alienBlue_climb1.png |
alienBlue_walk2.png |
alienBlue_climb2.png |
alienBlue_walk1.png |
alienBlue_front.png |
:resources:images/test_textures/¶
xy_square.png |
test_texture.png |
:resources:images/tiles/¶
:resources:images/spritesheets/¶
number_sheet.png |
tiles.png |
codepage_437.png |
explosion.png |
:resources:music/¶
1918.mp3 |
funkyrobot.mp3 |
:resources:style/¶
default.yml |
:resources:tmx_maps/¶
level_2.tmx | level_1.tmx | test_objects.tmx |
items.tsx | map_with_custom_hitboxes.tmx | more_tiles.tsx |
standard_tileset.tsx | map2_level_2.tmx | dirt.tsx |
map_with_external_tileset.tmx | test_map_6.tmx | spritesheet.tsx |
test_map_3.tmx | map_with_ladders.tmx | isometric_dungeon.tmx |
test_map_1.tmx | map2_level_1.tmx | test_map_5.tmx |
map.tmx | grass.tsx | test_map_4.tmx |
test_map_2.tmx | test_map_7.tmx |
:resources:shaders/¶
shape_element_list_fs.glsl | texture_default_projection_vs.glsl | shape_element_list_vs.glsl |
texture_fs.glsl | __init__.py |
:resources:shaders/shapes/¶
README.md |
:resources:shaders/shapes/line/¶
unbuffered_fs.glsl | line_generic_with_colors_vs.glsl | line_vertex_shader_fs.glsl |
unbuffered_geo.glsl | buffered_geo.glsl | unbuffered_vs.glsl |
line_generic_with_colors_fs.glsl | line_vertex_shader_vs.glsl | buffered_fs.glsl |
buffered_vs.glsl |
:resources:shaders/shapes/rectangle/¶
filled_unbuffered_vs.glsl | filled_unbuffered_fs.glsl | filled_unbuffered_geo.glsl |
:resources:shaders/shapes/ellipse/¶
outline_unbuffered_fs.glsl | filled_unbuffered_vs.glsl | filled_unbuffered_fs.glsl |
filled_unbuffered_geo.glsl | outline_unbuffered_geo.glsl | outline_unbuffered_vs.glsl |
:resources:shaders/lights/¶
combine_vs.glsl | point_lights_vs.glsl | point_lights_fs.glsl |
combine_fs.glsl | point_lights_geo.glsl |
:resources:shaders/postprocessing/¶
gaussian_blur_y_fs.glsl | gaussian_combine_fs.glsl | glow_filter_vs.glsl |
glow_filter_fs.glsl | gaussian_blur_x_fs.glsl |
:resources:shaders/sprites/¶
sprite_list_instanced_fs.glsl | sprite_list_geometry_cull_geo.glsl | sprite_list_instanced_vs.glsl |
sprite_list_geometry_no_cull_geo.glsl | sprite_list_geometry_fs.glsl | sprite_list_geometry_vs.glsl |
:resources:sounds/¶
explosion2.wav |
hurt5.wav |
error4.wav |
fall2.wav |
hurt2.wav |
laser4.wav |
gameover3.wav |
upgrade4.wav |
coin5.wav |
jump2.wav |
rockHit2.ogg |
laser5.wav |
error1.wav |
jump3.wav |
laser1.wav |
hurt4.wav |
error2.wav |
upgrade1.wav |
secret4.wav |
gameover4.wav |
upgrade5.wav |
jump4.wav |
hurt3.wav |
lose4.wav |
hit3.wav |
lose3.wav |
laser1.mp3 |
hit4.wav |
gameover5.wav |
fall1.wav |
phaseJump1.wav |
fall3.wav |
hurt1.wav |
fall4.wav |
error5.wav |
rockHit2.wav |
gameover1.wav |
hit1.wav |
error3.wav |
coin4.wav |
jump5.wav |
jump1.wav |
lose5.wav |
laser3.wav |
coin1.wav |
coin3.wav |
lose1.wav |
upgrade3.wav |
hit5.wav |
upgrade2.wav |
gameover2.wav |
coin2.wav |
explosion1.wav |
hit2.wav |
phaseJump1.ogg |
secret2.wav |
laser1.ogg |
lose2.wav |
laser2.wav |
:resources:gui_basic_assets/¶
red_button_normal.png |
red_button_press.png |
red_button_hover.png |
:resources:gui_basic_assets/icons/¶
larger.png |
smaller.png |