Sprite Bouncing Coins

Screen shot of simple bouncing coins
sprite_bouncing_coins.py
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"""
Sprite Simple Bouncing

Simple program to show how to bounce items.
This only works for straight vertical and horizontal angles.

Artwork from https://kenney.nl

If Python and Arcade are installed, this example can be run from the command line with:
python -m arcade.examples.sprite_bouncing_coins
"""

import arcade
import os
import random

SPRITE_SCALING = 0.5

SCREEN_WIDTH = 832
SCREEN_HEIGHT = 632
SCREEN_TITLE = "Sprite Bouncing Coins"

MOVEMENT_SPEED = 5


class MyGame(arcade.Window):
    """ Main application class. """

    def __init__(self, width, height, title):
        """
        Initializer
        """
        super().__init__(width, height, title)

        # Set the working directory (where we expect to find files) to the same
        # directory this .py file is in. You can leave this out of your own
        # code, but it is needed to easily run the examples using "python -m"
        # as mentioned at the top of this program.
        file_path = os.path.dirname(os.path.abspath(__file__))
        os.chdir(file_path)

        # Sprite lists
        self.coin_list = None
        self.wall_list = None

    def setup(self):
        """ Set up the game and initialize the variables. """

        # Sprite lists
        self.wall_list = arcade.SpriteList()
        self.coin_list = arcade.SpriteList()

        # -- Set up the walls

        # Create horizontal rows of boxes
        for x in range(32, SCREEN_WIDTH, 64):
            # Bottom edge
            wall = arcade.Sprite(":resources:images/tiles/boxCrate_double.png", SPRITE_SCALING)
            wall.center_x = x
            wall.center_y = 32
            self.wall_list.append(wall)

            # Top edge
            wall = arcade.Sprite(":resources:images/tiles/boxCrate_double.png", SPRITE_SCALING)
            wall.center_x = x
            wall.center_y = SCREEN_HEIGHT - 32
            self.wall_list.append(wall)

        # Create vertical columns of boxes
        for y in range(96, SCREEN_HEIGHT, 64):
            # Left
            wall = arcade.Sprite(":resources:images/tiles/boxCrate_double.png", SPRITE_SCALING)
            wall.center_x = 32
            wall.center_y = y
            self.wall_list.append(wall)

            # Right
            wall = arcade.Sprite(":resources:images/tiles/boxCrate_double.png", SPRITE_SCALING)
            wall.center_x = SCREEN_WIDTH - 32
            wall.center_y = y
            self.wall_list.append(wall)

        # Create boxes in the middle
        for x in range(128, SCREEN_WIDTH, 196):
            for y in range(128, SCREEN_HEIGHT, 196):
                wall = arcade.Sprite(":resources:images/tiles/boxCrate_double.png", SPRITE_SCALING)
                wall.center_x = x
                wall.center_y = y
                # wall.angle = 45
                self.wall_list.append(wall)

        # Create coins
        for i in range(10):
            coin = arcade.Sprite(":resources:images/items/coinGold.png", 0.25)
            coin.center_x = random.randrange(100, 700)
            coin.center_y = random.randrange(100, 500)
            while coin.change_x == 0 and coin.change_y == 0:
                coin.change_x = random.randrange(-4, 5)
                coin.change_y = random.randrange(-4, 5)

            self.coin_list.append(coin)

        # Set the background color
        arcade.set_background_color(arcade.color.AMAZON)

    def on_draw(self):
        """
        Render the screen.
        """

        # This command has to happen before we start drawing
        arcade.start_render()

        # Draw all the sprites.
        self.wall_list.draw()
        self.coin_list.draw()

    def on_update(self, delta_time):
        """ Movement and game logic """

        for coin in self.coin_list:

            coin.center_x += coin.change_x
            walls_hit = arcade.check_for_collision_with_list(coin, self.wall_list)
            for wall in walls_hit:
                if coin.change_x > 0:
                    coin.right = wall.left
                elif coin.change_x < 0:
                    coin.left = wall.right
            if len(walls_hit) > 0:
                coin.change_x *= -1

            coin.center_y += coin.change_y
            walls_hit = arcade.check_for_collision_with_list(coin, self.wall_list)
            for wall in walls_hit:
                if coin.change_y > 0:
                    coin.top = wall.bottom
                elif coin.change_y < 0:
                    coin.bottom = wall.top
            if len(walls_hit) > 0:
                coin.change_y *= -1


def main():
    """ Main method """
    window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    window.setup()
    arcade.run()


if __name__ == "__main__":
    main()