pymunk_demo_platformer_04.py Full Listing#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 | """ Example of Pymunk Physics Engine Platformer """ import math from typing import Optional import arcade SCREEN_TITLE = "PyMunk Platformer" # How big are our image tiles? SPRITE_IMAGE_SIZE = 128 # Scale sprites up or down SPRITE_SCALING_PLAYER = 0.5 SPRITE_SCALING_TILES = 0.5 # Scaled sprite size for tiles SPRITE_SIZE = int(SPRITE_IMAGE_SIZE * SPRITE_SCALING_PLAYER) # Size of grid to show on screen, in number of tiles SCREEN_GRID_WIDTH = 25 SCREEN_GRID_HEIGHT = 15 # Size of screen to show, in pixels SCREEN_WIDTH = SPRITE_SIZE * SCREEN_GRID_WIDTH SCREEN_HEIGHT = SPRITE_SIZE * SCREEN_GRID_HEIGHT class GameWindow(arcade.Window): """ Main Window """ def __init__(self, width, height, title): """ Create the variables """ # Init the parent class super().__init__(width, height, title) # Player sprite self.player_sprite: Optional[arcade.Sprite] = None # Sprite lists we need self.player_list: Optional[arcade.SpriteList] = None self.wall_list: Optional[arcade.SpriteList] = None self.bullet_list: Optional[arcade.SpriteList] = None self.item_list: Optional[arcade.SpriteList] = None # Track the current state of what key is pressed self.left_pressed: bool = False self.right_pressed: bool = False # Set background color arcade.set_background_color(arcade.color.AMAZON) def setup(self): """ Set up everything with the game """ # Create the sprite lists self.player_list = arcade.SpriteList() self.bullet_list = arcade.SpriteList() # Map name map_name = ":resources:/tiled_maps/pymunk_test_map.json" # Load in TileMap tile_map = arcade.load_tilemap(map_name, SPRITE_SCALING_TILES) # Pull the sprite layers out of the tile map self.wall_list = tile_map.sprite_lists["Platforms"] self.item_list = tile_map.sprite_lists["Dynamic Items"] # Create player sprite self.player_sprite = arcade.Sprite(":resources:images/animated_characters/female_person/femalePerson_idle.png", SPRITE_SCALING_PLAYER) # Set player location grid_x = 1 grid_y = 1 self.player_sprite.center_x = SPRITE_SIZE * grid_x + SPRITE_SIZE / 2 self.player_sprite.center_y = SPRITE_SIZE * grid_y + SPRITE_SIZE / 2 # Add to player sprite list self.player_list.append(self.player_sprite) def on_key_press(self, key, modifiers): """Called whenever a key is pressed. """ pass def on_key_release(self, key, modifiers): """Called when the user releases a key. """ pass def on_update(self, delta_time): """ Movement and game logic """ pass def on_draw(self): """ Draw everything """ self.clear() self.wall_list.draw() self.bullet_list.draw() self.item_list.draw() self.player_list.draw() def main(): """ Main function """ window = GameWindow(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.setup() arcade.run() if __name__ == "__main__": main() |