GUI Widgets

Screen shot GUI Widgets
gui_widgets.py
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"""
Example code showing how to create some of the
different UIWidgets.
"""
import arcade
import arcade.gui


class MyWindow(arcade.Window):
    def __init__(self):
        super().__init__(800, 600, "GUI Widgets Example", resizable=True)

        # --- Required for all code that uses UI element,
        # a UIManager to handle the UI.
        self.manager = arcade.gui.UIManager()
        self.manager.enable()

        # Set background color
        arcade.set_background_color(arcade.color.DARK_BLUE_GRAY)

        # Create a vertical BoxGroup to align buttons
        self.v_box = arcade.gui.UIBoxLayout()

        # Create a text label
        ui_text_label = arcade.gui.UITextArea(text="This is a Text Widget",
                                              width=450,
                                              height=40,
                                              font_size=24,
                                              font_name="Kenney Future")
        self.v_box.add(ui_text_label.with_space_around(bottom=0))

        text="The real danger is not that computers will begin to think like people, but that people will begin " \
             "to think like computers. - Sydney Harris (Journalist)"
        ui_text_label = arcade.gui.UITextArea(text=text,
                                              width=450,
                                              height=60,
                                              font_size=12,
                                              font_name="Arial")
        self.v_box.add(ui_text_label.with_space_around(bottom=0))

        # Create a UIFlatButton
        ui_flatbutton = arcade.gui.UIFlatButton(text="Flat Button", width=200)
        self.v_box.add(ui_flatbutton.with_space_around(bottom=20))

        # Handle Clicks
        @ui_flatbutton.event("on_click")
        def on_click_flatbutton(event):
            print("UIFlatButton pressed", event)

        # Create a UITextureButton
        texture = arcade.load_texture(":resources:onscreen_controls/flat_dark/play.png")
        ui_texture_button = arcade.gui.UITextureButton(texture=texture)

        # Handle Clicks
        @ui_texture_button.event("on_click")
        def on_click_texture_button(event):
            print("UITextureButton pressed", event)

        self.v_box.add(ui_texture_button.with_space_around(bottom=20))
        
        # Create a widget to hold the v_box widget, that will center the buttons
        self.manager.add(
            arcade.gui.UIAnchorWidget(
                anchor_x="center_x",
                anchor_y="center_y",
                child=self.v_box)
        )

    def on_click_start(self, event):
        print("Start:", event)

    def on_draw(self):
        arcade.start_render()
        self.manager.draw()


window = MyWindow()
arcade.run()