Drawing with Loops

Screen shot of drawing with loops example program
drawing_with_loops.py
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
"""
Example "Arcade" library code.

This example shows how to use functions and loops to draw a scene.
It does not assume that the programmer knows how to use classes yet.

If Python and Arcade are installed, this example can be run from the command line with:
python -m arcade.examples.drawing_with_loops
"""

# Library imports
import arcade
import random

SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "Drawing With Loops Example"


def draw_background():
    """
    This function draws the background. Specifically, the sky and ground.
    """
    # Draw the sky in the top two-thirds
    arcade.draw_rectangle_filled(SCREEN_WIDTH / 2, SCREEN_HEIGHT * 2 / 3,
                                 SCREEN_WIDTH - 1, SCREEN_HEIGHT * 2 / 3,
                                 arcade.color.SKY_BLUE)

    # Draw the ground in the bottom third
    arcade.draw_rectangle_filled(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 6,
                                 SCREEN_WIDTH - 1, SCREEN_HEIGHT / 3,
                                 arcade.color.DARK_SPRING_GREEN)


def draw_bird(x, y):
    """
    Draw a bird using a couple arcs.
    """
    arcade.draw_arc_outline(x, y, 20, 20, arcade.color.BLACK, 0, 90)
    arcade.draw_arc_outline(x + 40, y, 20, 20, arcade.color.BLACK, 90, 180)


def draw_pine_tree(center_x, center_y):
    """
    This function draws a pine tree at the specified location.

    Args:
      :center_x: x position of the tree center.
      :center_y: y position of the tree trunk center.
    """
    # Draw the trunkcenter_x
    arcade.draw_rectangle_filled(center_x, center_y, 20, 40,
                                 arcade.color.DARK_BROWN)

    tree_bottom_y = center_y + 20

    # Draw the triangle on top of the trunk
    point_list = ((center_x - 40, tree_bottom_y),
                  (center_x, tree_bottom_y + 100),
                  (center_x + 40, tree_bottom_y))

    arcade.draw_polygon_filled(point_list, arcade.color.DARK_GREEN)


def main():
    """
    This is the main program.
    """

    # Open the window
    arcade.open_window(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)

    # Start the render process. This must be done before any drawing commands.
    arcade.start_render()

    # Call our drawing functions.
    draw_background()

    # Loop to draw ten birds in random locations.
    for bird_count in range(10):
        # Any random x from 0 to the width of the screen
        x = random.randrange(0, SCREEN_WIDTH)

        # Any random y from in the top 2/3 of the screen.
        # No birds on the ground.
        y = random.randrange(SCREEN_HEIGHT // 3, SCREEN_HEIGHT - 20)

        # Draw the bird.
        draw_bird(x, y)

    # Draw the top row of trees
    for x in range(45, SCREEN_WIDTH, 90):
        draw_pine_tree(x, SCREEN_HEIGHT / 3)

    # Draw the bottom row of trees
    for x in range(65, SCREEN_WIDTH, 90):
        draw_pine_tree(x, (SCREEN_HEIGHT / 3) - 120)

    # Finish the render.
    # Nothing will be drawn without this.
    # Must happen after all draw commands
    arcade.finish_render()

    # Keep the window up until someone closes it.
    arcade.run()


if __name__ == "__main__":
    main()