fragment_shader.glsl Full Listing
1 2 3 4 5 6 7 8 9 10 11 12 13 | #version 330
// Color passed in from the vertex shader
in vec4 color;
// The pixel we are writing to in the framebuffer
out vec4 fragColor;
void main() {
// Fill the point
fragColor = vec4(color);
}
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