Source code for arcade.gl.buffer

from __future__ import annotations

from abc import ABC, abstractmethod
from typing import TYPE_CHECKING

from arcade.types import BufferProtocol

if TYPE_CHECKING:
    from arcade.gl import Context


[docs] class Buffer(ABC): """OpenGL buffer object. Buffers store byte data and upload it to graphics memory so shader programs can process the data. They are used for storage of vertex data, element data (vertex indexing), uniform block data etc. The ``data`` parameter can be anything that implements the `Buffer Protocol <https://docs.python.org/3/c-api/buffer.html>`_. This includes ``bytes``, ``bytearray``, ``array.array``, and more. You may need to use typing workarounds for non-builtin types. See :ref:`prog-guide-gl-buffer-protocol-typing` for more information. .. warning:: Buffer objects should be created using :py:meth:`arcade.gl.Context.buffer` Args: ctx: The context this buffer belongs to data: The data this buffer should contain. It can be a ``bytes`` instance or any object supporting the buffer protocol. reserve: Create a buffer of a specific byte size usage: A hit of this buffer is ``static`` or ``dynamic`` (can mostly be ignored) """ __slots__ = "_ctx", "_size", "__weakref__" def __init__( self, ctx: Context, ): self._ctx = ctx self._size = -1 self._ctx.stats.incr("buffer") @property def size(self) -> int: """The byte size of the buffer.""" return self._size @property def ctx(self) -> "Context": """The context this resource belongs to.""" return self._ctx
[docs] @abstractmethod def delete(self) -> None: """ Destroy the underlying native buffer resource. .. warning:: Don't use this unless you know exactly what you are doing. """ pass
[docs] @abstractmethod def read(self, size: int = -1, offset: int = 0) -> bytes: """Read data from the buffer. Args: size: The bytes to read. -1 means the entire buffer (default) offset: Byte read offset """ pass
[docs] @abstractmethod def write(self, data: BufferProtocol, offset: int = 0): """Write byte data to the buffer from a buffer protocol object. The ``data`` value can be anything that implements the `Buffer Protocol <https://docs.python.org/3/c-api/buffer.html>`_. This includes ``bytes``, ``bytearray``, ``array.array``, and more. You may need to use typing workarounds for non-builtin types. See :ref:`prog-guide-gl-buffer-protocol-typing` for more information. If the supplied data is larger than the buffer, it will be truncated to fit. If the supplied data is smaller than the buffer, the remaining bytes will be left unchanged. Args: data: The byte data to write. This can be bytes or any object supporting the buffer protocol. offset: The byte offset """ pass
[docs] @abstractmethod def copy_from_buffer(self, source: Buffer, size=-1, offset=0, source_offset=0): """Copy data into this buffer from another buffer. Args: source: The buffer to copy from size: The amount of bytes to copy offset: The byte offset to write the data in this buffer source_offset: The byte offset to read from the source buffer """ pass
[docs] @abstractmethod def orphan(self, size: int = -1, double: bool = False): """ Re-allocate the entire buffer memory. This can be used to resize a buffer or for re-specification (orphan the buffer to avoid blocking). If the current buffer is busy in rendering operations it will be deallocated by OpenGL when completed. Args: size: New size of buffer. -1 will retain the current size. Takes precedence over ``double`` parameter if specified. double: Is passed in with `True` the buffer size will be doubled from its current size. """ pass
[docs] @abstractmethod def bind_to_uniform_block(self, binding: int = 0, offset: int = 0, size: int = -1): """Bind this buffer to a uniform block location. In most cases it will be sufficient to only provide a binding location. Args: binding: The binding location offset: Byte offset size: Size of the buffer to bind. """ pass
[docs] @abstractmethod def bind_to_storage_buffer(self, *, binding=0, offset=0, size=-1): """ Bind this buffer as a shader storage buffer. Args: binding: The binding location offset: Byte offset in the buffer size: The size in bytes. The entire buffer will be mapped by default. """ pass