Easing Example 2

Easing Example

Source

easing_example.py
  1"""
  2Example showing how to use the easing functions for position.
  3Example showing how to use easing for angles.
  4
  5See:
  6https://easings.net/
  7...for a great guide on the theory behind how easings can work.
  8
  9If Python and Arcade are installed, this example can be run from the command line with:
 10python -m arcade.examples.easing_example_2
 11"""
 12import arcade
 13from arcade import easing
 14
 15SPRITE_SCALING = 0.5
 16
 17SCREEN_WIDTH = 800
 18SCREEN_HEIGHT = 600
 19SCREEN_TITLE = "Easing Example"
 20
 21
 22class Player(arcade.Sprite):
 23    """ Player class """
 24
 25    def __init__(self, image, scale):
 26        """ Set up the player """
 27
 28        # Call the parent init
 29        super().__init__(image, scale=scale)
 30
 31        self.easing_angle_data = None
 32        self.easing_x_data = None
 33        self.easing_y_data = None
 34
 35    def on_update(self, delta_time: float = 1 / 60):
 36        if self.easing_angle_data is not None:
 37            done, self.angle = easing.ease_angle_update(self.easing_angle_data, delta_time)
 38            if done:
 39                self.easing_angle_data = None
 40
 41        if self.easing_x_data is not None:
 42            done, self.center_x = easing.ease_update(self.easing_x_data, delta_time)
 43            if done:
 44                self.easing_x_data = None
 45
 46        if self.easing_y_data is not None:
 47            done, self.center_y = easing.ease_update(self.easing_y_data, delta_time)
 48            if done:
 49                self.easing_y_data = None
 50
 51
 52class MyGame(arcade.Window):
 53    """ Main application class. """
 54
 55    def __init__(self, width, height, title):
 56        """ Initializer """
 57
 58        # Call the parent class initializer
 59        super().__init__(width, height, title)
 60
 61        # Variables that will hold sprite lists
 62        self.player_list = None
 63
 64        # Set up the player info
 65        self.player_sprite = None
 66
 67        # Set the background color
 68        self.background_color = arcade.color.BLACK
 69        self.text = "Press 1-9 to apply an easing function."
 70
 71    def setup(self):
 72        """ Set up the game and initialize the variables. """
 73
 74        # Sprite lists
 75        self.player_list = arcade.SpriteList()
 76
 77        # Set up the player
 78        self.player_sprite = Player(":resources:images/space_shooter/playerShip1_orange.png",
 79                                    SPRITE_SCALING)
 80        self.player_sprite.angle = 0
 81        self.player_sprite.center_x = SCREEN_WIDTH / 2
 82        self.player_sprite.center_y = SCREEN_HEIGHT / 2
 83        self.player_list.append(self.player_sprite)
 84
 85    def on_draw(self):
 86        """ Render the screen. """
 87
 88        # This command has to happen before we start drawing
 89        self.clear()
 90
 91        # Draw all the sprites.
 92        self.player_list.draw()
 93
 94        arcade.draw_text(self.text, 10, 10, arcade.color.WHITE, 18)
 95
 96    def on_update(self, delta_time):
 97        """ Movement and game logic """
 98
 99        # Call update on all sprites (The sprites don't do much in this
100        # example though.)
101        self.player_list.on_update(delta_time)
102
103    def on_key_press(self, key, modifiers):
104        x = self.mouse["x"]
105        y = self.mouse["y"]
106
107        if key == arcade.key.KEY_1:
108            point = x, y
109            self.player_sprite.face_point(point)
110            self.text = "Instant angle change"
111        if key in [arcade.key.KEY_2, arcade.key.KEY_3, arcade.key.KEY_4, arcade.key.KEY_5]:
112            p1 = self.player_sprite.position
113            p2 = (x, y)
114            end_angle = -arcade.get_angle_degrees(p1[0], p1[1], p2[0], p2[1])
115            start_angle = self.player_sprite.angle
116            if key == arcade.key.KEY_2:
117                ease_function = easing.linear
118                self.text = "Linear easing - angle"
119            elif key == arcade.key.KEY_3:
120                ease_function = easing.ease_in
121                self.text = "Ease in - angle"
122            elif key == arcade.key.KEY_4:
123                ease_function = easing.ease_out
124                self.text = "Ease out - angle"
125            elif key == arcade.key.KEY_5:
126                ease_function = easing.smoothstep
127                self.text = "Smoothstep - angle"
128            else:
129                raise ValueError("?")
130
131            self.player_sprite.easing_angle_data = easing.ease_angle(start_angle,
132                                                                     end_angle,
133                                                                     rate=180,
134                                                                     ease_function=ease_function)
135
136        if key in [arcade.key.KEY_6, arcade.key.KEY_7, arcade.key.KEY_8, arcade.key.KEY_9]:
137            p1 = self.player_sprite.position
138            p2 = (x, y)
139            if key == arcade.key.KEY_6:
140                ease_function = easing.linear
141                self.text = "Linear easing - position"
142            elif key == arcade.key.KEY_7:
143                ease_function = easing.ease_in
144                self.text = "Ease in - position"
145            elif key == arcade.key.KEY_8:
146                ease_function = easing.ease_out
147                self.text = "Ease out - position"
148            elif key == arcade.key.KEY_9:
149                ease_function = easing.smoothstep
150                self.text = "Smoothstep - position"
151            else:
152                raise ValueError("?")
153
154            ex, ey = easing.ease_position(p1, p2, rate=180, ease_function=ease_function)
155            self.player_sprite.easing_x_data = ex
156            self.player_sprite.easing_y_data = ey
157
158    def on_mouse_press(self, x: float, y: float, button: int, modifiers: int):
159        self.player_sprite.face_point((x, y))
160
161
162def main():
163    """ Main function """
164    window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
165    window.setup()
166    arcade.run()
167
168
169if __name__ == "__main__":
170    main()