Flat Text Buttons#
For an introduction the GUI system, see GUI Concepts.
The arcade.gui.UIFlatButton
is a simple button with a text label.
It doesn’t have any three-dimensional look to it.

There are three ways to process button click events:
Create a class with a parent class of arcade.UIFlatButton and implement a method called on_click.
Create a button, then set the on_click attribute of that button to equal the function you want to be called.
Create a button. Then use a decorator to specify a method to call when an on_click event occurs for that button.
This code shows each of the three ways above. Code should pick ONE of the three ways and standardize on it though-out the program. Do NOT write code that uses all three ways.
gui_flat_button.py#
1"""
2Example code showing how to create a button,
3and the three ways to process button events.
4
5If Python and Arcade are installed, this example can be run from the command line with:
6python -m arcade.examples.gui_flat_button
7"""
8import arcade
9import arcade.gui
10
11# --- Method 1 for handling click events,
12# Create a child class.
13import arcade.gui.widgets.buttons
14import arcade.gui.widgets.layout
15
16
17class QuitButton(arcade.gui.widgets.buttons.UIFlatButton):
18 def on_click(self, event: arcade.gui.UIOnClickEvent):
19 arcade.exit()
20
21
22class MyView(arcade.View):
23 def __init__(self):
24 super().__init__()
25
26 # --- Required for all code that uses UI element,
27 # a UIManager to handle the UI.
28 self.ui = arcade.gui.UIManager()
29
30 # Create a vertical BoxGroup to align buttons
31 self.v_box = arcade.gui.widgets.layout.UIBoxLayout(space_between=20)
32
33 # Create the buttons
34 start_button = arcade.gui.widgets.buttons.UIFlatButton(
35 text="Start Game", width=200
36 )
37 self.v_box.add(start_button)
38
39 settings_button = arcade.gui.widgets.buttons.UIFlatButton(
40 text="Settings", width=200
41 )
42 self.v_box.add(settings_button)
43
44 # Again, method 1. Use a child class to handle events.
45 quit_button = QuitButton(text="Quit", width=200)
46 self.v_box.add(quit_button)
47
48 # --- Method 2 for handling click events,
49 # assign self.on_click_start as callback
50 start_button.on_click = self.on_click_start
51
52 # --- Method 3 for handling click events,
53 # use a decorator to handle on_click events
54 @settings_button.event("on_click")
55 def on_click_settings(event):
56 print("Settings:", event)
57
58 # Create a widget to hold the v_box widget, that will center the buttons
59 ui_anchor_layout = arcade.gui.widgets.layout.UIAnchorLayout()
60 ui_anchor_layout.add(child=self.v_box, anchor_x="center_x", anchor_y="center_y")
61
62 self.ui.add(ui_anchor_layout)
63
64 def on_show_view(self):
65 self.window.background_color = arcade.color.DARK_BLUE_GRAY
66 # Enable UIManager when view is shown to catch window events
67 self.ui.enable()
68
69 def on_hide_view(self):
70 # Disable UIManager when view gets inactive
71 self.ui.disable()
72
73 def on_click_start(self, event):
74 print("Start:", event)
75
76 def on_draw(self):
77 self.clear()
78 self.ui.draw()
79
80
81if __name__ == '__main__':
82 window = arcade.Window(800, 600, "UIExample", resizable=True)
83 window.show_view(MyView())
84 window.run()