Mini-Map#

This example shows how to create a ‘mini-map’ using frame buffers.
minimap.py#
1"""
2Work with a mini-map
3
4Artwork from https://kenney.nl
5
6If Python and Arcade are installed, this example can be run from the command line with:
7python -m arcade.examples.minimap
8"""
9
10import random
11from uuid import uuid4
12
13import arcade
14from pyglet.math import Vec2
15
16SPRITE_SCALING = 0.5
17
18DEFAULT_SCREEN_WIDTH = 800
19DEFAULT_SCREEN_HEIGHT = 600
20SCREEN_TITLE = "Minimap Example"
21
22# How many pixels to keep as a minimum margin between the character
23# and the edge of the screen.
24VIEWPORT_MARGIN = 220
25
26# How fast the camera pans to the player. 1.0 is instant.
27CAMERA_SPEED = 0.1
28
29# How fast the character moves
30PLAYER_MOVEMENT_SPEED = 7
31
32MINIMAP_BACKGROUND_COLOR = arcade.color.ALMOND
33MINIMAP_WIDTH = 256
34MINIMAP_HEIGHT = 256
35MAP_WIDTH = 2048
36MAP_HEIGHT = 2048
37
38
39class MyGame(arcade.Window):
40 """ Main application class. """
41
42 def __init__(self, width, height, title):
43 """
44 Initializer
45 """
46 super().__init__(width, height, title, resizable=True)
47
48 # Sprite lists
49 self.player_list = None
50 self.wall_list = None
51
52 # Mini-map related
53 # List of all our minimaps (there's just one)
54 self.minimap_sprite_list = None
55 # Texture and associated sprite to render our minimap to
56 self.minimap_texture = None
57 self.minimap_sprite = None
58
59 # Set up the player
60 self.player_sprite = None
61
62 self.physics_engine = None
63
64 # Camera for sprites, and one for our GUI
65 viewport = (0, 0, DEFAULT_SCREEN_WIDTH, DEFAULT_SCREEN_HEIGHT)
66 self.camera_sprites = arcade.SimpleCamera(viewport=viewport)
67 self.camera_gui = arcade.SimpleCamera(viewport=viewport)
68
69 def setup(self):
70 """ Set up the game and initialize the variables. """
71
72 # Sprite lists
73 self.player_list = arcade.SpriteList()
74 self.wall_list = arcade.SpriteList()
75
76 # Set up the player
77 self.player_sprite = arcade.Sprite(":resources:images/animated_characters/female_person/"
78 "femalePerson_idle.png",
79 scale=0.4)
80 self.player_sprite.center_x = 256
81 self.player_sprite.center_y = 512
82 self.player_list.append(self.player_sprite)
83
84 # -- Set up several columns of walls
85 for x in range(0, MAP_WIDTH, 210):
86 for y in range(0, MAP_HEIGHT, 64):
87 # Randomly skip a box so the player can find a way through
88 if random.randrange(5) > 0:
89 wall = arcade.Sprite(":resources:images/tiles/grassCenter.png", scale=SPRITE_SCALING)
90 wall.center_x = x
91 wall.center_y = y
92 self.wall_list.append(wall)
93
94 self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)
95
96 # Set the background color
97 self.background_color = arcade.color.AMAZON
98
99 # Construct the minimap
100 size = (MINIMAP_WIDTH, MINIMAP_HEIGHT)
101 self.minimap_texture = arcade.Texture.create_empty(str(uuid4()), size)
102 self.minimap_sprite = arcade.Sprite(
103 self.minimap_texture,
104 center_x=MINIMAP_WIDTH / 2,
105 center_y=self.height - MINIMAP_HEIGHT / 2,
106 )
107
108 self.minimap_sprite_list = arcade.SpriteList()
109 self.minimap_sprite_list.append(self.minimap_sprite)
110
111 def update_minimap(self):
112 proj = 0, MAP_WIDTH, 0, MAP_HEIGHT
113 with self.minimap_sprite_list.atlas.render_into(self.minimap_texture, projection=proj) as fbo:
114 fbo.clear(MINIMAP_BACKGROUND_COLOR)
115 self.wall_list.draw()
116 self.player_sprite.draw()
117
118 def on_draw(self):
119 """
120 Render the screen.
121 """
122
123 # This command has to happen before we start drawing
124 self.clear()
125
126 # Select the camera we'll use to draw all our sprites
127 self.camera_sprites.use()
128
129 # Draw all the sprites.
130 self.wall_list.draw()
131 self.player_list.draw()
132
133 # Select the (unscrolled) camera for our GUI
134 self.camera_gui.use()
135
136 # Update the minimap
137 self.update_minimap()
138
139 # Draw the minimap
140 self.minimap_sprite_list.draw()
141
142 # Draw the GUI
143 arcade.draw_rectangle_filled(self.width // 2, 20, self.width, 40, arcade.color.ALMOND)
144 text = f"Scroll value: {self.camera_sprites.position[0]:4.1f}, {self.camera_sprites.position[1]:4.1f}"
145 arcade.draw_text(text, 10, 10, arcade.color.BLACK_BEAN, 20)
146
147 def on_key_press(self, key, modifiers):
148 """Called whenever a key is pressed. """
149
150 if key == arcade.key.UP:
151 self.player_sprite.change_y = PLAYER_MOVEMENT_SPEED
152 elif key == arcade.key.DOWN:
153 self.player_sprite.change_y = -PLAYER_MOVEMENT_SPEED
154 elif key == arcade.key.LEFT:
155 self.player_sprite.change_x = -PLAYER_MOVEMENT_SPEED
156 elif key == arcade.key.RIGHT:
157 self.player_sprite.change_x = PLAYER_MOVEMENT_SPEED
158
159 def on_key_release(self, key, modifiers):
160 """Called when the user releases a key. """
161
162 if key == arcade.key.UP or key == arcade.key.DOWN:
163 self.player_sprite.change_y = 0
164 elif key == arcade.key.LEFT or key == arcade.key.RIGHT:
165 self.player_sprite.change_x = 0
166
167 def on_update(self, delta_time):
168 """ Movement and game logic """
169
170 # Call update on all sprites (The sprites don't do much in this
171 # example though.)
172 self.physics_engine.update()
173
174 # Scroll the screen to the player
175 self.scroll_to_player()
176
177 def scroll_to_player(self):
178 """
179 Scroll the window to the player.
180 """
181
182 # Scroll to the proper location
183 position = Vec2(self.player_sprite.center_x - self.width / 2,
184 self.player_sprite.center_y - self.height / 2)
185 self.camera_sprites.move_to(position, CAMERA_SPEED)
186
187 def on_resize(self, width: int, height: int):
188 """
189 Resize window
190 Handle the user grabbing the edge and resizing the window.
191 """
192 self.camera_sprites.resize(width, height)
193 self.camera_gui.resize(width, height)
194
195
196def main():
197 """ Main function """
198 window = MyGame(DEFAULT_SCREEN_WIDTH, DEFAULT_SCREEN_HEIGHT, SCREEN_TITLE)
199 window.setup()
200 arcade.run()
201
202
203if __name__ == "__main__":
204 main()