Drawing Text#

This example shows how to draw text. While it is simple to draw using the techniques shown here, it is also slow. Using “text objects” can result in significant performance improvements. See Drawing with Text Objects.
drawing_text.py#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 | """
Example showing how to draw text to the screen.
If Python and Arcade are installed, this example can be run from the command line with:
python -m arcade.examples.drawing_text
"""
import arcade
SCREEN_WIDTH = 1200
SCREEN_HEIGHT = 800
SCREEN_TITLE = "Drawing Text Example"
DEFAULT_LINE_HEIGHT = 45
DEFAULT_FONT_SIZE = 20
class MyGame(arcade.Window):
"""
Main application class.
"""
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.background_color = arcade.color.BEIGE
self.text_angle = 0
self.time_elapsed = 0.0
def on_update(self, delta_time):
self.text_angle += 1
self.time_elapsed += delta_time
def on_draw(self):
"""
Render the screen.
"""
# This command should happen before we start drawing. It will clear
# the screen to the background color, and erase what we drew last frame.
self.clear()
# Add the screen title
start_x = 0
start_y = SCREEN_HEIGHT - DEFAULT_LINE_HEIGHT * 1.5
arcade.draw_text("Text Drawing Examples",
start_x,
start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE * 2,
width=SCREEN_WIDTH,
align="center")
# start_x and start_y make the start point for the text. We draw a dot to make it
# easy too see the text in relation to its start x and y.
start_x = 10
start_y = SCREEN_HEIGHT - DEFAULT_LINE_HEIGHT * 3
arcade.draw_text("Fonts:",
start_x,
start_y,
arcade.color.FRENCH_WINE,
DEFAULT_FONT_SIZE, bold=True)
# Move the y value down to create another line of text
start_y -= DEFAULT_LINE_HEIGHT
arcade.draw_text("Default Font (Arial)",
start_x,
start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE)
# Show some built-in fonts
start_y -= DEFAULT_LINE_HEIGHT
arcade.draw_text("Kenney Blocks Font",
start_x,
start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE,
font_name="Kenney Blocks")
start_y -= DEFAULT_LINE_HEIGHT
arcade.draw_text("Kenney Future Font",
start_x,
start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE,
font_name="Kenney Future")
start_y -= DEFAULT_LINE_HEIGHT
arcade.draw_text("Kenney High Font",
start_x,
start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE,
font_name="Kenney High")
start_y -= DEFAULT_LINE_HEIGHT
arcade.draw_text("Kenney High Square Font",
start_x,
start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE,
font_name="Kenney High Square")
start_y -= DEFAULT_LINE_HEIGHT
arcade.draw_text("Kenney Mini Square Font",
start_x, start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE,
font_name="Kenney Mini Square")
start_y -= DEFAULT_LINE_HEIGHT
arcade.draw_text("Kenney Pixel Font",
start_x, start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE,
font_name="Kenney Pixel")
start_y -= DEFAULT_LINE_HEIGHT
arcade.draw_text("Kenney Pixel Square Font",
start_x, start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE,
font_name="Kenney Pixel Square")
start_y -= DEFAULT_LINE_HEIGHT
arcade.draw_text("Kenney Rocket Font",
start_x, start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE,
font_name="Kenney Rocket")
start_y -= DEFAULT_LINE_HEIGHT
arcade.draw_text("Kenney Rocket Square Font",
start_x, start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE,
font_name="Kenney Rocket Square")
start_y -= DEFAULT_LINE_HEIGHT
# When trying to use system fonts, it can be risky to specify
# only a single font because someone else's computer might not
# have it installed. This is especially true if they run a
# different operating system. For example, if you are on Windows
# and a friend has a mac or Linux, they might not have the same
# fonts. Your game could look different or broken on their computer.
# One way around that is to provide multiple options for draw_text
# to try. It will use the first one it finds, and use Arial as a
# default if it can't find any of them.
# In the example below, draw_text is given a tuple of names for very
# similar fonts, each of which is common on a different major
# operating systems.
arcade.draw_text("Times New Roman (Or closest match on system)",
start_x, start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE,
font_name=(
"Times New Roman", # Comes with Windows
"Times", # MacOS may sometimes have this variant
"Liberation Serif" # Common on Linux systems
))
start_y -= DEFAULT_LINE_HEIGHT
arcade.draw_text("Multi-Line\ntext using\n\\n characters.",
start_x, start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE / 2,
multiline=True,
width=300)
start_y -= DEFAULT_LINE_HEIGHT * 1.5
arcade.draw_text("Wrapping really long text automatically to a new line. "
"The quick brown fox jumped over the lazy dogs.",
start_x,
start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE / 2,
multiline=True,
width=300)
# --- Column 2 ---
start_x = 750
start_y = SCREEN_HEIGHT - DEFAULT_LINE_HEIGHT * 3
arcade.draw_text("Text Positioning:",
start_x,
start_y,
arcade.color.FRENCH_WINE,
DEFAULT_FONT_SIZE,
bold=True)
# start_x and start_y make the start point for the text.
# We draw a dot to make it easy too see the text in relation to
# its start x and y.
start_y -= DEFAULT_LINE_HEIGHT
arcade.draw_point(start_x, start_y, arcade.color.BARN_RED, 5)
arcade.draw_text("Default of 'baseline' and 'Left'",
start_x,
start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE)
start_y -= DEFAULT_LINE_HEIGHT
arcade.draw_point(start_x, start_y, arcade.color.BARN_RED, 5)
arcade.draw_text("'bottom' and 'left'",
start_x,
start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE,
anchor_x="left",
anchor_y="bottom")
start_y -= DEFAULT_LINE_HEIGHT
arcade.draw_point(start_x, start_y, arcade.color.BARN_RED, 5)
arcade.draw_text("'top' and 'left'",
start_x, start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE,
anchor_x="left",
anchor_y="top")
start_y -= DEFAULT_LINE_HEIGHT * 2
arcade.draw_point(start_x, start_y, arcade.color.BARN_RED, 5)
arcade.draw_text("'baseline' and 'center'",
start_x, start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE,
anchor_x="center",
anchor_y="baseline")
start_y -= DEFAULT_LINE_HEIGHT
arcade.draw_point(start_x, start_y, arcade.color.BARN_RED, 5)
arcade.draw_text("'baseline' and 'right'",
start_x,
start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE,
anchor_x="right",
anchor_y="baseline")
start_y -= DEFAULT_LINE_HEIGHT
arcade.draw_point(start_x, start_y, arcade.color.BARN_RED, 5)
arcade.draw_text("'center' and 'center'",
start_x,
start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE,
anchor_x="center",
anchor_y="center")
start_y -= DEFAULT_LINE_HEIGHT * 4
# start_x = 0
# start_y = 0
arcade.draw_point(start_x, start_y, arcade.color.BARN_RED, 5)
arcade.draw_text("Rotating Text",
start_x, start_y,
arcade.color.BLACK,
DEFAULT_FONT_SIZE,
anchor_x="center",
anchor_y="center",
rotation=self.text_angle)
def main():
MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
arcade.run()
if __name__ == "__main__":
main()
|