Sections Demo 1#

sections_demo_1.py#
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Section Example 1:
In this Section example we divide the screen in two sections and let the user
pick a box depending on the selected Section
Note:
- How View know nothing of what's happening inside the sections.
Each section knows what to do.
- Each event mouse input is handled by each Section even if the class
it's the same (ScreenPart).
- How on_mouse_enter/leave triggers in each Section when the mouse
enter or leaves the section boundaries
"""
from typing import Optional
import arcade
class Box(arcade.SpriteSolidColor):
""" This is a Solid Sprite that represents a GREEN Box on the screen """
def __init__(self, section):
super().__init__(100, 100, arcade.color.APPLE_GREEN)
self.section = section
def on_update(self, delta_time: float = 1 / 60):
# update the box (this actually moves the Box by changing its position)
self.update()
# if we hit the ground then lay on the ground and stop movement
if self.bottom <= 0:
self.bottom = 0
self.stop()
def release(self):
self.section.hold_box = None
self.change_y = -10
class ScreenPart(arcade.Section):
"""
This represents a part of the View defined by its
boundaries (left, bottom, etc.)
"""
def __init__(self, left: int, bottom: int, width: int, height: int,
**kwargs):
super().__init__(left, bottom, width, height, **kwargs)
self.selected: bool = False # if this section is selected
self.box: Box = Box(self) # the section Box Sprite
# position the Box inside this section using self.left + self.width
self.box.position = self.left + (self.width / 2), 50
# variable that will hold the Box when it's being dragged
self.hold_box: Optional[Box] = None
def on_update(self, delta_time: float):
# call on_update on the owned Box
self.box.on_update(delta_time)
def on_draw(self):
""" Draw this section """
if self.selected:
# Section is selected when mouse is within its boundaries
arcade.draw_lrtb_rectangle_filled(self.left, self.right, self.top,
self.bottom, arcade.color.GRAY)
arcade.draw_text(f'You\'re are on the {self.name}', self.left + 30,
self.top - 50, arcade.color.BLACK, 16)
# draw the box
self.box.draw()
def on_mouse_drag(self, x: float, y: float, dx: float, dy: float,
_buttons: int, _modifiers: int):
# if we hold a box, then whe move it at the same rate the mouse moves
if self.hold_box:
self.hold_box.position = x, y
def on_mouse_press(self, x: float, y: float, button: int, modifiers: int):
# if we pick a Box with the mouse, "hold" it and stop its movement
if self.box.collides_with_point((x, y)):
self.hold_box = self.box
self.hold_box.stop()
def on_mouse_release(self, x: float, y: float, button: int, modifiers: int):
# if hold_box is True because we pick it with on_mouse_press
# then release the Box
if self.hold_box:
self.hold_box.release()
def on_mouse_enter(self, x: float, y: float):
# select this section
self.selected = True
def on_mouse_leave(self, x: float, y: float):
# unselect this section
self.selected = False
# if we are holding this section box and we leave the section
# we release the box as if we release the mouse button
if self.hold_box:
self.hold_box.release()
class GameView(arcade.View):
def __init__(self):
super().__init__()
# add sections to the view
# 1) First section holds half of the screen
self.add_section(ScreenPart(0, 0, self.window.width / 2,
self.window.height, name='Left'))
# 2) Second section holds the other half of the screen
self.add_section(ScreenPart(self.window.width / 2, 0,
self.window.width / 2, self.window.height,
name='Right'))
def on_draw(self):
# clear the screen
self.clear(arcade.color.BEAU_BLUE)
# draw a line separating each Section
arcade.draw_line(self.window.width / 2, 0, self.window.width / 2,
self.window.height, arcade.color.BLACK, 1)
def main():
# create the window
window = arcade.Window()
# create the custom View. Sections are initialized inside the GameView init
view = GameView()
# show the view
window.show_view(view)
# run arcade loop
window.run()
if __name__ == '__main__':
main()
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