Have Enemies Randomly Shoot#
Having enemies randomly shoot is easier than periodically shooting enemies as shown in Have Enemies Periodically Shoot. This is because we don’t have to track how long it has been since we last fired.
See the highlighted lines for what is specific to this example.

sprite_bullets_random.py#
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Show how to have enemies shoot bullets at random intervals.
If Python and Arcade are installed, this example can be run from the command line with:
python -m arcade.examples.sprite_bullets_random
"""
import arcade
import random
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "Sprites and Random Bullets Example"
class MyGame(arcade.Window):
""" Main application class """
def __init__(self, width, height, title):
super().__init__(width, height, title)
arcade.set_background_color(arcade.color.BLACK)
self.frame_count = 0
self.player_list = None
self.enemy_list = None
self.bullet_list = None
self.player = None
def setup(self):
""" Setup the variables for the game. """
self.player_list = arcade.SpriteList()
self.enemy_list = arcade.SpriteList()
self.bullet_list = arcade.SpriteList()
# Add player ship
self.player = arcade.Sprite(":resources:images/space_shooter/playerShip1_orange.png", 0.5)
self.player_list.append(self.player)
# Add top-left enemy ship
enemy = arcade.Sprite(":resources:images/space_shooter/playerShip1_green.png", 0.5)
enemy.center_x = 120
enemy.center_y = SCREEN_HEIGHT - enemy.height
enemy.angle = 180
self.enemy_list.append(enemy)
# Add top-right enemy ship
enemy = arcade.Sprite(":resources:images/space_shooter/playerShip1_green.png", 0.5)
enemy.center_x = SCREEN_WIDTH - 120
enemy.center_y = SCREEN_HEIGHT - enemy.height
enemy.angle = 180
self.enemy_list.append(enemy)
def on_draw(self):
"""Render the screen. """
self.clear()
self.enemy_list.draw()
self.bullet_list.draw()
self.player_list.draw()
def on_update(self, delta_time):
"""All the logic to move, and the game logic goes here. """
# Loop through each enemy that we have
for enemy in self.enemy_list:
# Have a random 1 in 200 change of shooting each 1/60th of a second
odds = 200
# Adjust odds based on delta-time
adj_odds = int(odds * (1 / 60) / delta_time)
if random.randrange(adj_odds) == 0:
bullet = arcade.Sprite(":resources:images/space_shooter/laserBlue01.png")
bullet.center_x = enemy.center_x
bullet.angle = -90
bullet.top = enemy.bottom
bullet.change_y = -2
self.bullet_list.append(bullet)
# Get rid of the bullet when it flies off-screen
for bullet in self.bullet_list:
if bullet.top < 0:
bullet.remove_from_sprite_lists()
self.bullet_list.update()
def on_mouse_motion(self, x, y, delta_x, delta_y):
""" Called whenever the mouse moves. """
self.player.center_x = x
self.player.center_y = 20
def main():
""" Main function """
window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
window.setup()
arcade.run()
if __name__ == "__main__":
main()
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