Collect Coins that are Moving in a Circle#

sprite_collect_coins_move_circle.py#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 | """
Sprite Collect Coins Moving in Circles
Simple program to show basic sprite usage.
Artwork from https://kenney.nl
If Python and Arcade are installed, this example can be run from the command line with:
python -m arcade.examples.sprite_collect_coins_move_circle
"""
import random
import arcade
import math
import os
SPRITE_SCALING = 0.5
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "Sprite Collect Coins Moving in Circles Example"
class Coin(arcade.Sprite):
def __init__(self, filename, sprite_scaling):
""" Constructor. """
# Call the parent class (Sprite) constructor
super().__init__(filename, sprite_scaling)
# Current angle in radians
self.circle_angle = 0
# How far away from the center to orbit, in pixels
self.circle_radius = 0
# How fast to orbit, in radians per frame
self.circle_speed = 0.008
# Set the center of the point we will orbit around
self.circle_center_x = 0
self.circle_center_y = 0
def update(self):
""" Update the ball's position. """
# Calculate a new x, y
self.center_x = self.circle_radius * math.sin(self.circle_angle) \
+ self.circle_center_x
self.center_y = self.circle_radius * math.cos(self.circle_angle) \
+ self.circle_center_y
# Increase the angle in prep for the next round.
self.circle_angle += self.circle_speed
class MyGame(arcade.Window):
""" Main application class. """
def __init__(self, width, height, title):
super().__init__(width, height, title)
# Set the working directory (where we expect to find files) to the same
# directory this .py file is in. You can leave this out of your own
# code, but it is needed to easily run the examples using "python -m"
# as mentioned at the top of this program.
file_path = os.path.dirname(os.path.abspath(__file__))
os.chdir(file_path)
# Sprite lists
self.all_sprites_list = None
self.coin_list = None
# Set up the player
self.score = 0
self.player_sprite = None
def start_new_game(self):
""" Set up the game and initialize the variables. """
# Sprite lists
self.all_sprites_list = arcade.SpriteList()
self.coin_list = arcade.SpriteList()
# Set up the player
self.score = 0
# Character image from kenney.nl
self.player_sprite = arcade.Sprite(":resources:images/animated_characters/female_person/femalePerson_idle.png",
SPRITE_SCALING)
self.player_sprite.center_x = 50
self.player_sprite.center_y = 70
self.all_sprites_list.append(self.player_sprite)
for i in range(50):
# Create the coin instance
# Coin image from kenney.nl
coin = Coin(":resources:images/items/coinGold.png", SPRITE_SCALING / 3)
# Position the center of the circle the coin will orbit
coin.circle_center_x = random.randrange(SCREEN_WIDTH)
coin.circle_center_y = random.randrange(SCREEN_HEIGHT)
# Random radius from 10 to 200
coin.circle_radius = random.randrange(10, 200)
# Random start angle from 0 to 2pi
coin.circle_angle = random.random() * 2 * math.pi
# Add the coin to the lists
self.all_sprites_list.append(coin)
self.coin_list.append(coin)
# Don't show the mouse cursor
self.set_mouse_visible(False)
# Set the background color
arcade.set_background_color(arcade.color.AMAZON)
def on_draw(self):
# This command has to happen before we start drawing
self.clear()
# Draw all the sprites.
self.all_sprites_list.draw()
# Put the text on the screen.
output = "Score: " + str(self.score)
arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14)
def on_mouse_motion(self, x, y, dx, dy):
self.player_sprite.center_x = x
self.player_sprite.center_y = y
def on_update(self, delta_time):
""" Movement and game logic """
# Call update on all sprites (The sprites don't do much in this
# example though.)
self.all_sprites_list.update()
# Generate a list of all sprites that collided with the player.
hit_list = arcade.check_for_collision_with_list(self.player_sprite,
self.coin_list)
# Loop through each colliding sprite, remove it, and add to the score.
for coin in hit_list:
self.score += 1
coin.remove_from_sprite_lists()
def main():
window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
window.start_new_game()
arcade.run()
if __name__ == "__main__":
main()
|