Using Views for a Pause Screen#
You might also want to check out Using Views for Start/End Screens.
view_pause_screen.py#
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This program shows how to have a pause screen without resetting the game.
Make a separate class for each view (screen) in your game.
The class will inherit from arcade.View. The structure will
look like an arcade.Window as each View will need to have its own draw,
update and window event methods. To switch a View, simply create a view
with `view = MyView()` and then use the "self.window.set_view(view)" method.
If Python and Arcade are installed, this example can be run from the command line with:
python -m arcade.examples.view_pause_screen
"""
import arcade
WIDTH = 800
HEIGHT = 600
SPRITE_SCALING = 0.5
class MenuView(arcade.View):
def on_show_view(self):
arcade.set_background_color(arcade.color.WHITE)
def on_draw(self):
self.clear()
arcade.draw_text("Menu Screen", WIDTH / 2, HEIGHT / 2,
arcade.color.BLACK, font_size=50, anchor_x="center")
arcade.draw_text("Click to advance.", WIDTH / 2, HEIGHT / 2 - 75,
arcade.color.GRAY, font_size=20, anchor_x="center")
def on_mouse_press(self, _x, _y, _button, _modifiers):
game = GameView()
self.window.show_view(game)
class GameView(arcade.View):
def __init__(self):
super().__init__()
self.player_sprite = arcade.Sprite(":resources:images/animated_characters/female_person/femalePerson_idle.png",
SPRITE_SCALING)
self.player_sprite.center_x = 50
self.player_sprite.center_y = 50
self.player_sprite.velocity = [3, 3]
def on_show_view(self):
arcade.set_background_color(arcade.color.AMAZON)
def on_draw(self):
self.clear()
# Draw all the sprites.
self.player_sprite.draw()
# Show tip to pause screen
arcade.draw_text("Press Esc. to pause",
WIDTH / 2,
HEIGHT - 100,
arcade.color.BLACK,
font_size=20,
anchor_x="center")
def on_update(self, delta_time):
# Call update on all sprites
self.player_sprite.update()
# Bounce off the edges
if self.player_sprite.left < 0 or self.player_sprite.right > WIDTH:
self.player_sprite.change_x *= -1
if self.player_sprite.bottom < 0 or self.player_sprite.top > HEIGHT:
self.player_sprite.change_y *= -1
def on_key_press(self, key, _modifiers):
if key == arcade.key.ESCAPE:
# pass self, the current view, to preserve this view's state
pause = PauseView(self)
self.window.show_view(pause)
class PauseView(arcade.View):
def __init__(self, game_view):
super().__init__()
self.game_view = game_view
def on_show_view(self):
arcade.set_background_color(arcade.color.ORANGE)
def on_draw(self):
self.clear()
# Draw player, for effect, on pause screen.
# The previous View (GameView) was passed in
# and saved in self.game_view.
player_sprite = self.game_view.player_sprite
player_sprite.draw()
# draw an orange filter over him
arcade.draw_lrtb_rectangle_filled(left=player_sprite.left,
right=player_sprite.right,
top=player_sprite.top,
bottom=player_sprite.bottom,
color=arcade.color.ORANGE + (200,))
arcade.draw_text("PAUSED", WIDTH / 2, HEIGHT / 2 + 50,
arcade.color.BLACK, font_size=50, anchor_x="center")
# Show tip to return or reset
arcade.draw_text("Press Esc. to return",
WIDTH / 2,
HEIGHT / 2,
arcade.color.BLACK,
font_size=20,
anchor_x="center")
arcade.draw_text("Press Enter to reset",
WIDTH / 2,
HEIGHT / 2 - 30,
arcade.color.BLACK,
font_size=20,
anchor_x="center")
def on_key_press(self, key, _modifiers):
if key == arcade.key.ESCAPE: # resume game
self.window.show_view(self.game_view)
elif key == arcade.key.ENTER: # reset game
game = GameView()
self.window.show_view(game)
def main():
window = arcade.Window(WIDTH, HEIGHT, "Instruction and Game Over Views Example")
menu = MenuView()
window.show_view(menu)
arcade.run()
if __name__ == "__main__":
main()
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