Grid Using Sprites v2¶
You may also want to look at:
Array-Backed Grid - very slow but simple, uses drawing commands
Array-Backed Grid Buffered - slow and uses buffered shapes
Grid Using Sprites v1 - super-fast and uses sprites. Resyncs to number grid in one function call
Grid Using Sprites v2 - (This program) super-fast and uses sprites. Keeps a second 2D grid of sprites to match 2D grid of numbers
1"""
2Array Backed Grid Shown By Sprites
3
4Show how to use a two-dimensional list/array to back the display of a
5grid on-screen.
6
7This version makes a grid of sprites instead of numbers
8
9If Python and Arcade are installed, this example can be run from the command line with:
10python -m arcade.examples.array_backed_grid_sprites_2
11"""
12import arcade
13
14# Set how many rows and columns we will have
15ROW_COUNT = 15
16COLUMN_COUNT = 15
17
18# This sets the WIDTH and HEIGHT of each grid location
19WIDTH = 30
20HEIGHT = 30
21
22# This sets the margin between each cell
23# and on the edges of the screen.
24MARGIN = 5
25
26# Do the math to figure out our screen dimensions
27SCREEN_WIDTH = (WIDTH + MARGIN) * COLUMN_COUNT + MARGIN
28SCREEN_HEIGHT = (HEIGHT + MARGIN) * ROW_COUNT + MARGIN
29SCREEN_TITLE = "Array Backed Grid Buffered Example"
30
31
32class MyGame(arcade.Window):
33 """
34 Main application class.
35 """
36
37 def __init__(self, width, height, title):
38 """
39 Set up the application.
40 """
41 super().__init__(width, height, title)
42
43 arcade.set_background_color(arcade.color.BLACK)
44
45 # One dimensional list of all sprites in the two-dimensional sprite list
46 self.grid_sprite_list = arcade.SpriteList()
47
48 # This will be a two-dimensional grid of sprites to mirror the two
49 # dimensional grid of numbers. This points to the SAME sprites that are
50 # in grid_sprite_list, just in a 2d manner.
51 self.grid_sprites = []
52
53 # Create a list of solid-color sprites to represent each grid location
54 for row in range(ROW_COUNT):
55 self.grid_sprites.append([])
56 for column in range(COLUMN_COUNT):
57 x = column * (WIDTH + MARGIN) + (WIDTH / 2 + MARGIN)
58 y = row * (HEIGHT + MARGIN) + (HEIGHT / 2 + MARGIN)
59 sprite = arcade.SpriteSolidColor(WIDTH, HEIGHT, arcade.color.WHITE)
60 sprite.center_x = x
61 sprite.center_y = y
62 self.grid_sprite_list.append(sprite)
63 self.grid_sprites[row].append(sprite)
64
65 def on_draw(self):
66 """
67 Render the screen.
68 """
69
70 # This command has to happen before we start drawing
71 arcade.start_render()
72
73 self.grid_sprite_list.draw()
74
75 def on_mouse_press(self, x, y, button, modifiers):
76 """
77 Called when the user presses a mouse button.
78 """
79
80 # Change the x/y screen coordinates to grid coordinates
81 column = int(x // (WIDTH + MARGIN))
82 row = int(y // (HEIGHT + MARGIN))
83
84 print(f"Click coordinates: ({x}, {y}). Grid coordinates: ({row}, {column})")
85
86 # Make sure we are on-grid. It is possible to click in the upper right
87 # corner in the margin and go to a grid location that doesn't exist
88 if row < ROW_COUNT and column < COLUMN_COUNT:
89
90 # Flip the location between 1 and 0.
91 if self.grid_sprites[row][column].color == arcade.color.WHITE:
92 self.grid_sprites[row][column].color = arcade.color.GREEN
93 else:
94 self.grid_sprites[row][column].color = arcade.color.WHITE
95
96
97def main():
98 MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
99 arcade.run()
100
101
102if __name__ == "__main__":
103 main()