--- /home/docs/checkouts/readthedocs.org/user_builds/arcade-library/checkouts/2.5.7/arcade/examples/platform_tutorial/02_draw_sprites.py
+++ /home/docs/checkouts/readthedocs.org/user_builds/arcade-library/checkouts/2.5.7/arcade/examples/platform_tutorial/03_user_control.py
@@ -12,6 +12,9 @@
CHARACTER_SCALING = 1
TILE_SCALING = 0.5
COIN_SCALING = 0.5
+
+# Movement speed of player, in pixels per frame
+PLAYER_MOVEMENT_SPEED = 5
class MyGame(arcade.Window):
@@ -32,6 +35,9 @@
# Separate variable that holds the player sprite
self.player_sprite = None
+
+ # Our physics engine
+ self.physics_engine = None
arcade.set_background_color(arcade.csscolor.CORNFLOWER_BLUE)
@@ -69,6 +75,9 @@
wall.position = coordinate
self.wall_list.append(wall)
+ # Create the 'physics engine'
+ self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)
+
def on_draw(self):
""" Render the screen. """
@@ -80,6 +89,36 @@
self.coin_list.draw()
self.player_list.draw()
+ def on_key_press(self, key, modifiers):
+ """Called whenever a key is pressed. """
+
+ if key == arcade.key.UP or key == arcade.key.W:
+ self.player_sprite.change_y = PLAYER_MOVEMENT_SPEED
+ elif key == arcade.key.DOWN or key == arcade.key.S:
+ self.player_sprite.change_y = -PLAYER_MOVEMENT_SPEED
+ elif key == arcade.key.LEFT or key == arcade.key.A:
+ self.player_sprite.change_x = -PLAYER_MOVEMENT_SPEED
+ elif key == arcade.key.RIGHT or key == arcade.key.D:
+ self.player_sprite.change_x = PLAYER_MOVEMENT_SPEED
+
+ def on_key_release(self, key, modifiers):
+ """Called when the user releases a key. """
+
+ if key == arcade.key.UP or key == arcade.key.W:
+ self.player_sprite.change_y = 0
+ elif key == arcade.key.DOWN or key == arcade.key.S:
+ self.player_sprite.change_y = 0
+ elif key == arcade.key.LEFT or key == arcade.key.A:
+ self.player_sprite.change_x = 0
+ elif key == arcade.key.RIGHT or key == arcade.key.D:
+ self.player_sprite.change_x = 0
+
+ def on_update(self, delta_time):
+ """ Movement and game logic """
+
+ # Move the player with the physics engine
+ self.physics_engine.update()
+
def main():
""" Main method """