1"""
2Example showing how handle screen resizing.
3
4If Python and Arcade are installed, this example can be run from the command line with:
5python -m arcade.examples.resizable_window
6"""
7import arcade
8
9SCREEN_WIDTH = 500
10SCREEN_HEIGHT = 500
11SCREEN_TITLE = "Resizing Window Example"
12START = 0
13END = 2000
14STEP = 50
15
16
17class MyGame(arcade.Window):
18 """
19 Main application class.
20 """
21
22 def __init__(self, width, height, title):
23 super().__init__(width, height, title, resizable=True)
24
25 arcade.set_background_color(arcade.color.WHITE)
26
27 def on_resize(self, width, height):
28 """ This method is automatically called when the window is resized. """
29
30 # Call the parent. Failing to do this will mess up the coordinates, and default to 0,0 at the center and the
31 # edges being -1 to 1.
32 super().on_resize(width, height)
33
34 print(f"Window resized to: {width}, {height}")
35
36 def on_draw(self):
37 """ Render the screen. """
38
39 arcade.start_render()
40
41 # Draw the y labels
42 i = 0
43 for y in range(START, END, STEP):
44 arcade.draw_point(0, y, arcade.color.BLUE, 5)
45 arcade.draw_text(f"{y}", 5, y, arcade.color.BLACK, 12, anchor_x="left", anchor_y="bottom")
46 i += 1
47
48 # Draw the x labels.
49 i = 1
50 for x in range(START + STEP, END, STEP):
51 arcade.draw_point(x, 0, arcade.color.BLUE, 5)
52 arcade.draw_text(f"{x}", x, 5, arcade.color.BLACK, 12, anchor_x="left", anchor_y="bottom")
53 i += 1
54
55
56def main():
57 MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
58 arcade.run()
59
60
61if __name__ == "__main__":
62 main()