Change coins

Screenshot of using sprites to change coins
sprite_change_coins.py
  1"""
  2Sprite Change Coins
  3
  4This shows how you can change a sprite once it is hit, rather than eliminate it.
  5
  6Artwork from http://kenney.nl
  7
  8If Python and Arcade are installed, this example can be run from the command line with:
  9python -m arcade.examples.sprite_change_coins
 10"""
 11
 12import random
 13import arcade
 14import os
 15
 16SPRITE_SCALING = 1
 17
 18SCREEN_WIDTH = 800
 19SCREEN_HEIGHT = 600
 20SCREEN_TITLE = "Sprite Change Coins"
 21
 22
 23class Collectable(arcade.Sprite):
 24    """ This class represents something the player collects. """
 25
 26    def __init__(self, filename, scale):
 27        super().__init__(filename, scale)
 28        # Flip this once the coin has been collected.
 29        self.changed = False
 30
 31
 32class MyGame(arcade.Window):
 33    """
 34    Main application class.a
 35    """
 36
 37    def __init__(self, width, height, title):
 38        super().__init__(width, height, title)
 39
 40        # Set the working directory (where we expect to find files) to the same
 41        # directory this .py file is in. You can leave this out of your own
 42        # code, but it is needed to easily run the examples using "python -m"
 43        # as mentioned at the top of this program.
 44        file_path = os.path.dirname(os.path.abspath(__file__))
 45        os.chdir(file_path)
 46
 47        # Sprite lists
 48        self.player_list = None
 49        self.coin_list = None
 50
 51        # Set up the player
 52        self.score = 0
 53        self.player_sprite = None
 54
 55    def setup(self):
 56        """ Set up the game and initialize the variables. """
 57
 58        # Sprite lists
 59        self.player_list = arcade.SpriteList()
 60        self.coin_list = arcade.SpriteList()
 61
 62        # Set up the player
 63        self.score = 0
 64        self.player_sprite = arcade.Sprite(":resources:images/animated_characters/female_person/femalePerson_idle.png", 0.5)
 65        self.player_sprite.center_x = 50
 66        self.player_sprite.center_y = 50
 67        self.player_list.append(self.player_sprite)
 68
 69        for i in range(50):
 70            # Create the coin instance
 71            coin = Collectable(":resources:images/items/coinGold.png", SPRITE_SCALING)
 72            coin.width = 30
 73            coin.height = 30
 74
 75            # Position the coin
 76            coin.center_x = random.randrange(SCREEN_WIDTH)
 77            coin.center_y = random.randrange(SCREEN_HEIGHT)
 78
 79            # Add the coin to the lists
 80            self.coin_list.append(coin)
 81
 82        # Don't show the mouse cursor
 83        self.set_mouse_visible(False)
 84
 85        # Set the background color
 86        arcade.set_background_color(arcade.color.AMAZON)
 87
 88    def on_draw(self):
 89        """
 90        Render the screen.
 91        """
 92
 93        # This command has to happen before we start drawing
 94        arcade.start_render()
 95
 96        # Draw all the sprites.
 97        self.coin_list.draw()
 98        self.player_list.draw()
 99
100        # Put the text on the screen.
101        output = f"Score: {self.score}"
102        arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14)
103
104    def on_mouse_motion(self, x, y, dx, dy):
105        """
106        Called whenever the mouse moves.
107        """
108        self.player_sprite.center_x = x
109        self.player_sprite.center_y = y
110
111    def on_update(self, delta_time):
112        """ Movement and game logic """
113
114        # Call update on all sprites (The sprites don't do much in this
115        # example though.)
116        self.player_list.update()
117        self.coin_list.update()
118
119        # Generate a list of all sprites that collided with the player.
120        hit_list = arcade.check_for_collision_with_list(self.player_sprite, self.coin_list)
121
122        # Loop through each colliding sprite, change it, and add to the score.
123        for coin in hit_list:
124            # Have we collected this?
125            if not coin.changed:
126                # No? Then do so
127                coin.append_texture(arcade.load_texture(":resources:images/pinball/bumper.png"))
128                coin.set_texture(1)
129                coin.changed = True
130                coin.width = 30
131                coin.height = 30
132                self.score += 1
133
134
135def main():
136    """ Main method """
137    window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
138    window.setup()
139    arcade.run()
140
141
142if __name__ == "__main__":
143    main()