1"""
2Solitaire clone.
3"""
4import arcade
5
6# Screen title and size
7SCREEN_WIDTH = 1024
8SCREEN_HEIGHT = 768
9SCREEN_TITLE = "Drag and Drop Cards"
10
11# Constants for sizing
12CARD_SCALE = 0.6
13
14# How big are the cards?
15CARD_WIDTH = 140 * CARD_SCALE
16CARD_HEIGHT = 190 * CARD_SCALE
17
18# How big is the mat we'll place the card on?
19MAT_PERCENT_OVERSIZE = 1.25
20MAT_HEIGHT = int(CARD_HEIGHT * MAT_PERCENT_OVERSIZE)
21MAT_WIDTH = int(CARD_WIDTH * MAT_PERCENT_OVERSIZE)
22
23# How much space do we leave as a gap between the mats?
24# Done as a percent of the mat size.
25VERTICAL_MARGIN_PERCENT = 0.10
26HORIZONTAL_MARGIN_PERCENT = 0.10
27
28# The Y of the bottom row (2 piles)
29BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
30
31# The X of where to start putting things on the left side
32START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
33
34# Card constants
35CARD_VALUES = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]
36CARD_SUITS = ["Clubs", "Hearts", "Spades", "Diamonds"]
37
38class Card(arcade.Sprite):
39 """ Card sprite """
40
41 def __init__(self, suit, value, scale=1):
42 """ Card constructor """
43
44 # Attributes for suit and value
45 self.suit = suit
46 self.value = value
47
48 # Image to use for the sprite when face up
49 self.image_file_name = f":resources:images/cards/card{self.suit}{self.value}.png"
50
51 # Call the parent
52 super().__init__(self.image_file_name, scale, hit_box_algorithm="None")
53
54class MyGame(arcade.Window):
55 """ Main application class. """
56
57 def __init__(self):
58 super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
59
60 # Sprite list with all the cards, no matter what pile they are in.
61 self.card_list = None
62
63 arcade.set_background_color(arcade.color.AMAZON)
64
65 def setup(self):
66 """ Set up the game here. Call this function to restart the game. """
67
68 # Sprite list with all the cards, no matter what pile they are in.
69 self.card_list = arcade.SpriteList()
70
71 # Create every card
72 for card_suit in CARD_SUITS:
73 for card_value in CARD_VALUES:
74 card = Card(card_suit, card_value, CARD_SCALE)
75 card.position = START_X, BOTTOM_Y
76 self.card_list.append(card)
77
78 def on_draw(self):
79 """ Render the screen. """
80 # Clear the screen
81 arcade.start_render()
82
83 # Draw the cards
84 self.card_list.draw()
85
86 def on_mouse_press(self, x, y, button, key_modifiers):
87 """ Called when the user presses a mouse button. """
88 pass
89
90 def on_mouse_release(self, x: float, y: float, button: int,
91 modifiers: int):
92 """ Called when the user presses a mouse button. """
93 pass
94
95 def on_mouse_motion(self, x: float, y: float, dx: float, dy: float):
96 """ User moves mouse """
97 pass
98
99
100def main():
101 """ Main method """
102 window = MyGame()
103 window.setup()
104 arcade.run()
105
106
107if __name__ == "__main__":
108 main()