1"""
2Solitaire clone.
3"""
4import random
5import arcade
6
7# Screen title and size
8SCREEN_WIDTH = 1024
9SCREEN_HEIGHT = 768
10SCREEN_TITLE = "Drag and Drop Cards"
11
12# Constants for sizing
13CARD_SCALE = 0.6
14
15# How big are the cards?
16CARD_WIDTH = 140 * CARD_SCALE
17CARD_HEIGHT = 190 * CARD_SCALE
18
19# How big is the mat we'll place the card on?
20MAT_PERCENT_OVERSIZE = 1.25
21MAT_HEIGHT = int(CARD_HEIGHT * MAT_PERCENT_OVERSIZE)
22MAT_WIDTH = int(CARD_WIDTH * MAT_PERCENT_OVERSIZE)
23
24# How much space do we leave as a gap between the mats?
25# Done as a percent of the mat size.
26VERTICAL_MARGIN_PERCENT = 0.10
27HORIZONTAL_MARGIN_PERCENT = 0.10
28
29# The Y of the bottom row (2 piles)
30BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
31
32# The X of where to start putting things on the left side
33START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
34
35# The Y of the top row (4 piles)
36TOP_Y = SCREEN_HEIGHT - MAT_HEIGHT / 2 - MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
37
38# The Y of the middle row (7 piles)
39MIDDLE_Y = TOP_Y - MAT_HEIGHT - MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
40
41# How far apart each pile goes
42X_SPACING = MAT_WIDTH + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
43
44# Card constants
45CARD_VALUES = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]
46CARD_SUITS = ["Clubs", "Hearts", "Spades", "Diamonds"]
47
48class Card(arcade.Sprite):
49 """ Card sprite """
50
51 def __init__(self, suit, value, scale=1):
52 """ Card constructor """
53
54 # Attributes for suit and value
55 self.suit = suit
56 self.value = value
57
58 # Image to use for the sprite when face up
59 self.image_file_name = f":resources:images/cards/card{self.suit}{self.value}.png"
60
61 # Call the parent
62 super().__init__(self.image_file_name, scale, hit_box_algorithm="None")
63
64class MyGame(arcade.Window):
65 """ Main application class. """
66
67 def __init__(self):
68 super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
69
70 # Sprite list with all the cards, no matter what pile they are in.
71 self.card_list = None
72
73 arcade.set_background_color(arcade.color.AMAZON)
74
75 # List of cards we are dragging with the mouse
76 self.held_cards = None
77
78 # Original location of cards we are dragging with the mouse in case
79 # they have to go back.
80 self.held_cards_original_position = None
81
82 # Sprite list with all the mats tha cards lay on.
83 self.pile_mat_list = None
84
85 def setup(self):
86 """ Set up the game here. Call this function to restart the game. """
87
88 # List of cards we are dragging with the mouse
89 self.held_cards = []
90
91 # Original location of cards we are dragging with the mouse in case
92 # they have to go back.
93 self.held_cards_original_position = []
94
95 # --- Create the mats the cards go on.
96
97 # Sprite list with all the mats tha cards lay on.
98 self.pile_mat_list: arcade.SpriteList = arcade.SpriteList()
99
100 # Create the mats for the bottom face down and face up piles
101 pile = arcade.SpriteSolidColor(MAT_WIDTH, MAT_HEIGHT, arcade.csscolor.DARK_OLIVE_GREEN)
102 pile.position = START_X, BOTTOM_Y
103 self.pile_mat_list.append(pile)
104
105 pile = arcade.SpriteSolidColor(MAT_WIDTH, MAT_HEIGHT, arcade.csscolor.DARK_OLIVE_GREEN)
106 pile.position = START_X + X_SPACING, BOTTOM_Y
107 self.pile_mat_list.append(pile)
108
109 # Create the seven middle piles
110 for i in range(7):
111 pile = arcade.SpriteSolidColor(MAT_WIDTH, MAT_HEIGHT, arcade.csscolor.DARK_OLIVE_GREEN)
112 pile.position = START_X + i * X_SPACING, MIDDLE_Y
113 self.pile_mat_list.append(pile)
114
115 # Create the top "play" piles
116 for i in range(4):
117 pile = arcade.SpriteSolidColor(MAT_WIDTH, MAT_HEIGHT, arcade.csscolor.DARK_OLIVE_GREEN)
118 pile.position = START_X + i * X_SPACING, TOP_Y
119 self.pile_mat_list.append(pile)
120
121 # --- Create, shuffle, and deal the cards
122
123 # Sprite list with all the cards, no matter what pile they are in.
124 self.card_list = arcade.SpriteList()
125
126 # Create every card
127 for card_suit in CARD_SUITS:
128 for card_value in CARD_VALUES:
129 card = Card(card_suit, card_value, CARD_SCALE)
130 card.position = START_X, BOTTOM_Y
131 self.card_list.append(card)
132
133 # Shuffle the cards
134 for pos1 in range(len(self.card_list)):
135 pos2 = random.randrange(len(self.card_list))
136 self.card_list[pos1], self.card_list[pos2] = self.card_list[pos2], self.card_list[pos1]
137
138
139 def on_draw(self):
140 """ Render the screen. """
141 # Clear the screen
142 arcade.start_render()
143
144 # Draw the mats the cards go on to
145 self.pile_mat_list.draw()
146
147 # Draw the cards
148 self.card_list.draw()
149
150 def pull_to_top(self, card):
151 """ Pull card to top of rendering order (last to render, looks on-top) """
152 # Find the index of the card
153 index = self.card_list.index(card)
154 # Loop and pull all the other cards down towards the zero end
155 for i in range(index, len(self.card_list) - 1):
156 self.card_list[i] = self.card_list[i + 1]
157 # Put this card at the right-side/top/size of list
158 self.card_list[len(self.card_list) - 1] = card
159
160 def on_mouse_press(self, x, y, button, key_modifiers):
161 """ Called when the user presses a mouse button. """
162
163 # Get list of cards we've clicked on
164 cards = arcade.get_sprites_at_point((x, y), self.card_list)
165
166 # Have we clicked on a card?
167 if len(cards) > 0:
168
169 # Might be a stack of cards, get the top one
170 primary_card = cards[-1]
171
172 # All other cases, grab the face-up card we are clicking on
173 self.held_cards = [primary_card]
174 # Save the position
175 self.held_cards_original_position = [self.held_cards[0].position]
176 # Put on top in drawing order
177 self.pull_to_top(self.held_cards[0])
178
179 def on_mouse_release(self, x: float, y: float, button: int,
180 modifiers: int):
181 """ Called when the user presses a mouse button. """
182
183 # If we don't have any cards, who cares
184 if len(self.held_cards) == 0:
185 return
186
187 # Find the closest pile, in case we are in contact with more than one
188 pile, distance = arcade.get_closest_sprite(self.held_cards[0], self.pile_mat_list)
189 reset_position = True
190
191 # See if we are in contact with the closest pile
192 if arcade.check_for_collision(self.held_cards[0], pile):
193
194 # For each held card, move it to the pile we dropped on
195 for i, dropped_card in enumerate(self.held_cards):
196 # Move cards to proper position
197 dropped_card.position = pile.center_x, pile.center_y
198
199 # Success, don't reset position of cards
200 reset_position = False
201
202 if reset_position:
203 # Where-ever we were dropped, it wasn't valid. Reset the each card's position
204 # to its original spot.
205 for pile_index, card in enumerate(self.held_cards):
206 card.position = self.held_cards_original_position[pile_index]
207
208 # We are no longer holding cards
209 self.held_cards = []
210
211 def on_mouse_motion(self, x: float, y: float, dx: float, dy: float):
212 """ User moves mouse """
213
214 # If we are holding cards, move them with the mouse
215 for card in self.held_cards:
216 card.center_x += dx
217 card.center_y += dy
218
219
220def main():
221 """ Main method """
222 window = MyGame()
223 window.setup()
224 arcade.run()
225
226
227if __name__ == "__main__":
228 main()