vertex_shader_v1.glsl Full Listing#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | #version 330 // (x, y) position passed in in vec2 in_pos; // Output the color to the fragment shader out vec4 color; void main() { // Set the RGBA color color = vec4(1, 1, 1, 1); // Set the position. (x, y, z, w) gl_Position = vec4(in_pos, 0.0, 1); } |