- class arcade.gui.UIEvent(source: Any)
An event created by the GUI system. Can be passed using widget.dispatch(“on_event”, event). An event always has a source, which is the UIManager for general input events, but will be the specific widget in case of events like on_click events.
- class arcade.gui.UIOnChangeEvent(source: Any, old_value: Any, new_value: Any)
Value of a widget changed
- class arcade.gui.UITextMotionEvent(source: Any, motion: Any)
- class arcade.gui.UITextMotionSelectEvent(source: Any, selection: Any)