solitaire_02.py Diff

solitaire_02.py
--- /home/docs/checkouts/readthedocs.org/user_builds/arcade-library/checkouts/2.6.6/doc/tutorials/card_game/solitaire_01.py
+++ /home/docs/checkouts/readthedocs.org/user_builds/arcade-library/checkouts/2.6.6/doc/tutorials/card_game/solitaire_02.py
@@ -8,6 +8,50 @@
 SCREEN_HEIGHT = 768
 SCREEN_TITLE = "Drag and Drop Cards"
 
+# Constants for sizing
+CARD_SCALE = 0.6
+
+# How big are the cards?
+CARD_WIDTH = 140 * CARD_SCALE
+CARD_HEIGHT = 190 * CARD_SCALE
+
+# How big is the mat we'll place the card on?
+MAT_PERCENT_OVERSIZE = 1.25
+MAT_HEIGHT = int(CARD_HEIGHT * MAT_PERCENT_OVERSIZE)
+MAT_WIDTH = int(CARD_WIDTH * MAT_PERCENT_OVERSIZE)
+
+# How much space do we leave as a gap between the mats?
+# Done as a percent of the mat size.
+VERTICAL_MARGIN_PERCENT = 0.10
+HORIZONTAL_MARGIN_PERCENT = 0.10
+
+# The Y of the bottom row (2 piles)
+BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
+
+# The X of where to start putting things on the left side
+START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
+
+# Card constants
+CARD_VALUES = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]
+CARD_SUITS = ["Clubs", "Hearts", "Spades", "Diamonds"]
+
+
+class Card(arcade.Sprite):
+    """ Card sprite """
+
+    def __init__(self, suit, value, scale=1):
+        """ Card constructor """
+
+        # Attributes for suit and value
+        self.suit = suit
+        self.value = value
+
+        # Image to use for the sprite when face up
+        self.image_file_name = f":resources:images/cards/card{self.suit}{self.value}.png"
+
+        # Call the parent
+        super().__init__(self.image_file_name, scale, hit_box_algorithm="None")
+
 
 class MyGame(arcade.Window):
     """ Main application class. """
@@ -15,16 +59,31 @@
     def __init__(self):
         super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
 
+        # Sprite list with all the cards, no matter what pile they are in.
+        self.card_list = None
+
         arcade.set_background_color(arcade.color.AMAZON)
 
     def setup(self):
         """ Set up the game here. Call this function to restart the game. """
-        pass
+
+        # Sprite list with all the cards, no matter what pile they are in.
+        self.card_list = arcade.SpriteList()
+
+        # Create every card
+        for card_suit in CARD_SUITS:
+            for card_value in CARD_VALUES:
+                card = Card(card_suit, card_value, CARD_SCALE)
+                card.position = START_X, BOTTOM_Y
+                self.card_list.append(card)
 
     def on_draw(self):
         """ Render the screen. """
         # Clear the screen
         arcade.start_render()
+
+        # Draw the cards
+        self.card_list.draw()
 
     def on_mouse_press(self, x, y, button, key_modifiers):
         """ Called when the user presses a mouse button. """