solitaire_11.py Full Listing
solitaire_11.py
1"""
2Solitaire clone.
3"""
4
5import random
6
7import arcade
8
9# Screen title and size
10SCREEN_WIDTH = 1024
11SCREEN_HEIGHT = 768
12SCREEN_TITLE = "Drag and Drop Cards"
13
14# Constants for sizing
15CARD_SCALE = 0.6
16
17# How big are the cards?
18CARD_WIDTH = 140 * CARD_SCALE
19CARD_HEIGHT = 190 * CARD_SCALE
20
21# How big is the mat we'll place the card on?
22MAT_PERCENT_OVERSIZE = 1.25
23MAT_HEIGHT = int(CARD_HEIGHT * MAT_PERCENT_OVERSIZE)
24MAT_WIDTH = int(CARD_WIDTH * MAT_PERCENT_OVERSIZE)
25
26# How much space do we leave as a gap between the mats?
27# Done as a percent of the mat size.
28VERTICAL_MARGIN_PERCENT = 0.10
29HORIZONTAL_MARGIN_PERCENT = 0.10
30
31# The Y of the bottom row (2 piles)
32BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
33
34# The X of where to start putting things on the left side
35START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
36
37# The Y of the top row (4 piles)
38TOP_Y = SCREEN_HEIGHT - MAT_HEIGHT / 2 - MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
39
40# The Y of the middle row (7 piles)
41MIDDLE_Y = TOP_Y - MAT_HEIGHT - MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
42
43# How far apart each pile goes
44X_SPACING = MAT_WIDTH + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
45
46# Card constants
47CARD_VALUES = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]
48CARD_SUITS = ["Clubs", "Hearts", "Spades", "Diamonds"]
49
50# If we fan out cards stacked on each other, how far apart to fan them?
51CARD_VERTICAL_OFFSET = CARD_HEIGHT * CARD_SCALE * 0.3
52
53# Face down image
54FACE_DOWN_IMAGE = ":resources:images/cards/cardBack_red2.png"
55
56# Constants that represent "what pile is what" for the game
57PILE_COUNT = 13
58BOTTOM_FACE_DOWN_PILE = 0
59BOTTOM_FACE_UP_PILE = 1
60PLAY_PILE_1 = 2
61PLAY_PILE_2 = 3
62PLAY_PILE_3 = 4
63PLAY_PILE_4 = 5
64PLAY_PILE_5 = 6
65PLAY_PILE_6 = 7
66PLAY_PILE_7 = 8
67TOP_PILE_1 = 9
68TOP_PILE_2 = 10
69TOP_PILE_3 = 11
70TOP_PILE_4 = 12
71
72
73class Card(arcade.Sprite):
74 """Card sprite"""
75
76 def __init__(self, suit, value, scale=1):
77 """Card constructor"""
78
79 # Attributes for suit and value
80 self.suit = suit
81 self.value = value
82
83 # Image to use for the sprite when face up
84 self.image_file_name = f":resources:images/cards/card{self.suit}{self.value}.png"
85 self.is_face_up = False
86 super().__init__(FACE_DOWN_IMAGE, scale, hit_box_algorithm="None")
87
88 def face_down(self):
89 """Turn card face-down"""
90 self.texture = arcade.load_texture(FACE_DOWN_IMAGE)
91 self.is_face_up = False
92
93 def face_up(self):
94 """Turn card face-up"""
95 self.texture = arcade.load_texture(self.image_file_name)
96 self.is_face_up = True
97
98 @property
99 def is_face_down(self):
100 """Is this card face down?"""
101 return not self.is_face_up
102
103
104class MyGame(arcade.Window):
105 """Main application class."""
106
107 def __init__(self):
108 super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
109
110 # Sprite list with all the cards, no matter what pile they are in.
111 self.card_list: arcade.SpriteList | None = None
112
113 self.background_color = arcade.color.AMAZON
114
115 # List of cards we are dragging with the mouse
116 self.held_cards = None
117
118 # Original location of cards we are dragging with the mouse in case
119 # they have to go back.
120 self.held_cards_original_position = None
121
122 # Sprite list with all the mats tha cards lay on.
123 self.pile_mat_list = None
124
125 # Create a list of lists, each holds a pile of cards.
126 self.piles = None
127
128 def setup(self):
129 """Set up the game here. Call this function to restart the game."""
130
131 # List of cards we are dragging with the mouse
132 self.held_cards = []
133
134 # Original location of cards we are dragging with the mouse in case
135 # they have to go back.
136 self.held_cards_original_position = []
137
138 # --- Create the mats the cards go on.
139
140 # Sprite list with all the mats tha cards lay on.
141 self.pile_mat_list: arcade.SpriteList = arcade.SpriteList()
142
143 # Create the mats for the bottom face down and face up piles
144 pile = arcade.SpriteSolidColor(MAT_WIDTH, MAT_HEIGHT, arcade.csscolor.DARK_OLIVE_GREEN)
145 pile.position = START_X, BOTTOM_Y
146 self.pile_mat_list.append(pile)
147
148 pile = arcade.SpriteSolidColor(MAT_WIDTH, MAT_HEIGHT, arcade.csscolor.DARK_OLIVE_GREEN)
149 pile.position = START_X + X_SPACING, BOTTOM_Y
150 self.pile_mat_list.append(pile)
151
152 # Create the seven middle piles
153 for i in range(7):
154 pile = arcade.SpriteSolidColor(MAT_WIDTH, MAT_HEIGHT, arcade.csscolor.DARK_OLIVE_GREEN)
155 pile.position = START_X + i * X_SPACING, MIDDLE_Y
156 self.pile_mat_list.append(pile)
157
158 # Create the top "play" piles
159 for i in range(4):
160 pile = arcade.SpriteSolidColor(MAT_WIDTH, MAT_HEIGHT, arcade.csscolor.DARK_OLIVE_GREEN)
161 pile.position = START_X + i * X_SPACING, TOP_Y
162 self.pile_mat_list.append(pile)
163
164 # --- Create, shuffle, and deal the cards
165
166 # Sprite list with all the cards, no matter what pile they are in.
167 self.card_list = arcade.SpriteList()
168
169 # Create every card
170 for card_suit in CARD_SUITS:
171 for card_value in CARD_VALUES:
172 card = Card(card_suit, card_value, CARD_SCALE)
173 card.position = START_X, BOTTOM_Y
174 self.card_list.append(card)
175
176 # Shuffle the cards
177 for pos1 in range(len(self.card_list)):
178 pos2 = random.randrange(len(self.card_list))
179 self.card_list.swap(pos1, pos2)
180
181 # Create a list of lists, each holds a pile of cards.
182 self.piles = [[] for _ in range(PILE_COUNT)]
183
184 # Put all the cards in the bottom face-down pile
185 for card in self.card_list:
186 self.piles[BOTTOM_FACE_DOWN_PILE].append(card)
187
188 # - Pull from that pile into the middle piles, all face-down
189 # Loop for each pile
190 for pile_no in range(PLAY_PILE_1, PLAY_PILE_7 + 1):
191 # Deal proper number of cards for that pile
192 for j in range(pile_no - PLAY_PILE_1 + 1):
193 # Pop the card off the deck we are dealing from
194 card = self.piles[BOTTOM_FACE_DOWN_PILE].pop()
195 # Put in the proper pile
196 self.piles[pile_no].append(card)
197 # Move card to same position as pile we just put it in
198 card.position = self.pile_mat_list[pile_no].position
199 # Put on top in draw order
200 self.pull_to_top(card)
201
202 # Flip up the top cards
203 for i in range(PLAY_PILE_1, PLAY_PILE_7 + 1):
204 self.piles[i][-1].face_up()
205
206 def on_draw(self):
207 """Render the screen."""
208 # Clear the screen
209 self.clear()
210
211 # Draw the mats the cards go on to
212 self.pile_mat_list.draw()
213
214 # Draw the cards
215 self.card_list.draw()
216
217 def pull_to_top(self, card: arcade.Sprite):
218 """Pull card to top of rendering order (last to render, looks on-top)"""
219
220 # Remove, and append to the end
221 self.card_list.remove(card)
222 self.card_list.append(card)
223
224 def on_key_press(self, symbol: int, modifiers: int):
225 """User presses key"""
226 if symbol == arcade.key.R:
227 # Restart
228 self.setup()
229
230 def on_mouse_press(self, x, y, button, key_modifiers):
231 """Called when the user presses a mouse button."""
232
233 # Get list of cards we've clicked on
234 cards = arcade.get_sprites_at_point((x, y), self.card_list)
235
236 # Have we clicked on a card?
237 if len(cards) > 0:
238 # Might be a stack of cards, get the top one
239 primary_card = cards[-1]
240 assert isinstance(primary_card, Card)
241
242 # Figure out what pile the card is in
243 pile_index = self.get_pile_for_card(primary_card)
244
245 # Are we clicking on the bottom deck, to flip three cards?
246 if pile_index == BOTTOM_FACE_DOWN_PILE:
247 # Flip three cards
248 for i in range(3):
249 # If we ran out of cards, stop
250 if len(self.piles[BOTTOM_FACE_DOWN_PILE]) == 0:
251 break
252 # Get top card
253 card = self.piles[BOTTOM_FACE_DOWN_PILE][-1]
254 # Flip face up
255 card.face_up()
256 # Move card position to bottom-right face up pile
257 card.position = self.pile_mat_list[BOTTOM_FACE_UP_PILE].position
258 # Remove card from face down pile
259 self.piles[BOTTOM_FACE_DOWN_PILE].remove(card)
260 # Move card to face up list
261 self.piles[BOTTOM_FACE_UP_PILE].append(card)
262 # Put on top draw-order wise
263 self.pull_to_top(card)
264
265 elif primary_card.is_face_down:
266 # Is the card face down? In one of those middle 7 piles? Then flip up
267 primary_card.face_up()
268 else:
269 # All other cases, grab the face-up card we are clicking on
270 self.held_cards = [primary_card]
271 # Save the position
272 self.held_cards_original_position = [self.held_cards[0].position]
273 # Put on top in drawing order
274 self.pull_to_top(self.held_cards[0])
275
276 # Is this a stack of cards? If so, grab the other cards too
277 card_index = self.piles[pile_index].index(primary_card)
278 for i in range(card_index + 1, len(self.piles[pile_index])):
279 card = self.piles[pile_index][i]
280 self.held_cards.append(card)
281 self.held_cards_original_position.append(card.position)
282 self.pull_to_top(card)
283
284 else:
285 # Click on a mat instead of a card?
286 mats = arcade.get_sprites_at_point((x, y), self.pile_mat_list)
287
288 if len(mats) > 0:
289 mat = mats[0]
290 mat_index = self.pile_mat_list.index(mat)
291
292 # Is it our turned over flip mat? and no cards on it?
293 if (
294 mat_index == BOTTOM_FACE_DOWN_PILE
295 and len(self.piles[BOTTOM_FACE_DOWN_PILE]) == 0
296 ):
297 # Flip the deck back over so we can restart
298 temp_list = self.piles[BOTTOM_FACE_UP_PILE].copy()
299 for card in reversed(temp_list):
300 card.face_down()
301 self.piles[BOTTOM_FACE_UP_PILE].remove(card)
302 self.piles[BOTTOM_FACE_DOWN_PILE].append(card)
303 card.position = self.pile_mat_list[BOTTOM_FACE_DOWN_PILE].position
304
305 def remove_card_from_pile(self, card):
306 """Remove card from whatever pile it was in."""
307 for pile in self.piles:
308 if card in pile:
309 pile.remove(card)
310 break
311
312 def get_pile_for_card(self, card):
313 """What pile is this card in?"""
314 for index, pile in enumerate(self.piles):
315 if card in pile:
316 return index
317
318 def move_card_to_new_pile(self, card, pile_index):
319 """Move the card to a new pile"""
320 self.remove_card_from_pile(card)
321 self.piles[pile_index].append(card)
322
323 def on_mouse_release(self, x: float, y: float, button: int, modifiers: int):
324 """Called when the user presses a mouse button."""
325
326 # If we don't have any cards, who cares
327 if len(self.held_cards) == 0:
328 return
329
330 # Find the closest pile, in case we are in contact with more than one
331 pile, distance = arcade.get_closest_sprite(self.held_cards[0], self.pile_mat_list)
332 reset_position = True
333
334 # See if we are in contact with the closest pile
335 if arcade.check_for_collision(self.held_cards[0], pile):
336 # What pile is it?
337 pile_index = self.pile_mat_list.index(pile)
338
339 # Is it the same pile we came from?
340 if pile_index == self.get_pile_for_card(self.held_cards[0]):
341 # If so, who cares. We'll just reset our position.
342 pass
343
344 # Is it on a middle play pile?
345 elif PLAY_PILE_1 <= pile_index <= PLAY_PILE_7:
346 # Are there already cards there?
347 if len(self.piles[pile_index]) > 0:
348 # Move cards to proper position
349 top_card = self.piles[pile_index][-1]
350 for i, dropped_card in enumerate(self.held_cards):
351 dropped_card.position = (
352 top_card.center_x,
353 top_card.center_y - CARD_VERTICAL_OFFSET * (i + 1),
354 )
355 else:
356 # Are there no cards in the middle play pile?
357 for i, dropped_card in enumerate(self.held_cards):
358 # Move cards to proper position
359 dropped_card.position = (
360 pile.center_x,
361 pile.center_y - CARD_VERTICAL_OFFSET * i,
362 )
363
364 for card in self.held_cards:
365 # Cards are in the right position, but we need to move them to the right list
366 self.move_card_to_new_pile(card, pile_index)
367
368 # Success, don't reset position of cards
369 reset_position = False
370
371 # Release on top play pile? And only one card held?
372 elif TOP_PILE_1 <= pile_index <= TOP_PILE_4 and len(self.held_cards) == 1:
373 # Move position of card to pile
374 self.held_cards[0].position = pile.position
375 # Move card to card list
376 for card in self.held_cards:
377 self.move_card_to_new_pile(card, pile_index)
378
379 reset_position = False
380
381 if reset_position:
382 # Where-ever we were dropped, it wasn't valid. Reset the each card's position
383 # to its original spot.
384 for pile_index, card in enumerate(self.held_cards):
385 card.position = self.held_cards_original_position[pile_index]
386
387 # We are no longer holding cards
388 self.held_cards = []
389
390 def on_mouse_motion(self, x: float, y: float, dx: float, dy: float):
391 """User moves mouse"""
392
393 # If we are holding cards, move them with the mouse
394 for card in self.held_cards:
395 card.center_x += dx
396 card.center_y += dy
397
398
399def main():
400 """Main function"""
401 window = MyGame()
402 window.setup()
403 arcade.run()
404
405
406if __name__ == "__main__":
407 main()