GUI Events

arcade.gui.UIEvent

class arcade.gui.UIEvent(source: Any)[source]

An event created by the GUI system. Can be passed using widget.dispatch(“on_event”, event). An event always has a source, which is the UIManager for general input events, but will be the specific widget in case of events like on_click events.

arcade.gui.UIKeyEvent

class arcade.gui.UIKeyEvent(source: Any, symbol: int, modifiers: int)[source]

arcade.gui.UIKeyPressEvent

class arcade.gui.UIKeyPressEvent(source: Any, symbol: int, modifiers: int)[source]

arcade.gui.UIKeyReleaseEvent

class arcade.gui.UIKeyReleaseEvent(source: Any, symbol: int, modifiers: int)[source]

arcade.gui.UIMouseDragEvent

class arcade.gui.UIMouseDragEvent(source: Any, x: float, y: float, dx: float, dy: float, buttons: int, modifiers: int)[source]

arcade.gui.UIMouseEvent

class arcade.gui.UIMouseEvent(source: Any, x: float, y: float)[source]

Covers all mouse event

arcade.gui.UIMouseMovementEvent

class arcade.gui.UIMouseMovementEvent(source: Any, x: float, y: float, dx: float, dy: float)[source]

arcade.gui.UIMousePressEvent

class arcade.gui.UIMousePressEvent(source: Any, x: float, y: float, button: int, modifiers: int)[source]

arcade.gui.UIMouseReleaseEvent

class arcade.gui.UIMouseReleaseEvent(source: Any, x: float, y: float, button: int, modifiers: int)[source]

arcade.gui.UIMouseScrollEvent

class arcade.gui.UIMouseScrollEvent(source: Any, x: float, y: float, scroll_x: int, scroll_y: int)[source]

arcade.gui.UIOnChangeEvent

class arcade.gui.UIOnChangeEvent(source: Any, old_value: Any, new_value: Any)[source]

Value of a widget changed

arcade.gui.UIOnClickEvent

class arcade.gui.UIOnClickEvent(source: Any, x: float, y: float)[source]

arcade.gui.UIOnUpdateEvent

class arcade.gui.UIOnUpdateEvent(source: Any, dt: int)[source]

Arcade on_update callback passed as UIEvent

arcade.gui.UITextEvent

class arcade.gui.UITextEvent(source: Any, text: str)[source]

arcade.gui.UITextMotionEvent

class arcade.gui.UITextMotionEvent(source: Any, motion: Any)[source]

arcade.gui.UITextMotionSelectEvent

class arcade.gui.UITextMotionSelectEvent(source: Any, selection: Any)[source]