Mini-Map#
This example shows how to create a ‘mini-map’ using frame buffers.
1"""
2Work with a mini-map
3
4Artwork from https://kenney.nl
5
6If Python and Arcade are installed, this example can be run from the command line with:
7python -m arcade.examples.minimap
8"""
9
10from __future__ import annotations
11
12import random
13from uuid import uuid4
14
15import arcade
16from pyglet.math import Vec2
17
18SPRITE_SCALING = 0.5
19
20DEFAULT_SCREEN_WIDTH = 800
21DEFAULT_SCREEN_HEIGHT = 600
22SCREEN_TITLE = "Minimap Example"
23
24# How many pixels to keep as a minimum margin between the character
25# and the edge of the screen.
26VIEWPORT_MARGIN = 220
27
28# How fast the camera pans to the player. 1.0 is instant.
29CAMERA_SPEED = 0.1
30
31# How fast the character moves
32PLAYER_MOVEMENT_SPEED = 7
33
34MINIMAP_BACKGROUND_COLOR = arcade.color.ALMOND
35MINIMAP_WIDTH = 256
36MINIMAP_HEIGHT = 256
37MAP_WIDTH = 2048
38MAP_HEIGHT = 2048
39
40
41class MyGame(arcade.Window):
42 """ Main application class. """
43
44 def __init__(self, width, height, title):
45 """
46 Initializer
47 """
48 super().__init__(width, height, title, resizable=True)
49
50 # Sprite lists
51 self.player_list = None
52 self.wall_list = None
53
54 # Mini-map related
55 # List of all our minimaps (there's just one)
56 self.minimap_sprite_list = None
57 # Texture and associated sprite to render our minimap to
58 self.minimap_texture = None
59 self.minimap_sprite = None
60
61 # Set up the player
62 self.player_sprite = None
63
64 self.physics_engine = None
65
66 # Camera for sprites, and one for our GUI
67 viewport = (0, 0, DEFAULT_SCREEN_WIDTH, DEFAULT_SCREEN_HEIGHT)
68 self.camera_sprites = arcade.SimpleCamera(viewport=viewport)
69 self.camera_gui = arcade.SimpleCamera(viewport=viewport)
70
71 def setup(self):
72 """ Set up the game and initialize the variables. """
73
74 # Sprite lists
75 self.player_list = arcade.SpriteList()
76 self.wall_list = arcade.SpriteList()
77
78 # Set up the player
79 self.player_sprite = arcade.Sprite(":resources:images/animated_characters/female_person/"
80 "femalePerson_idle.png",
81 scale=0.4)
82 self.player_sprite.center_x = 256
83 self.player_sprite.center_y = 512
84 self.player_list.append(self.player_sprite)
85
86 # -- Set up several columns of walls
87 for x in range(0, MAP_WIDTH, 210):
88 for y in range(0, MAP_HEIGHT, 64):
89 # Randomly skip a box so the player can find a way through
90 if random.randrange(5) > 0:
91 wall = arcade.Sprite(":resources:images/tiles/grassCenter.png", scale=SPRITE_SCALING)
92 wall.center_x = x
93 wall.center_y = y
94 self.wall_list.append(wall)
95
96 self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)
97
98 # Set the background color
99 self.background_color = arcade.color.AMAZON
100
101 # Construct the minimap
102 size = (MINIMAP_WIDTH, MINIMAP_HEIGHT)
103 self.minimap_texture = arcade.Texture.create_empty(str(uuid4()), size)
104 self.minimap_sprite = arcade.Sprite(
105 self.minimap_texture,
106 center_x=MINIMAP_WIDTH / 2,
107 center_y=self.height - MINIMAP_HEIGHT / 2,
108 )
109
110 self.minimap_sprite_list = arcade.SpriteList()
111 self.minimap_sprite_list.append(self.minimap_sprite)
112
113 def update_minimap(self):
114 proj = 0, MAP_WIDTH, 0, MAP_HEIGHT
115 with self.minimap_sprite_list.atlas.render_into(self.minimap_texture, projection=proj) as fbo:
116 fbo.clear(MINIMAP_BACKGROUND_COLOR)
117 self.wall_list.draw()
118 self.player_sprite.draw()
119
120 def on_draw(self):
121 """
122 Render the screen.
123 """
124
125 # This command has to happen before we start drawing
126 self.clear()
127
128 # Select the camera we'll use to draw all our sprites
129 self.camera_sprites.use()
130
131 # Draw all the sprites.
132 self.wall_list.draw()
133 self.player_list.draw()
134
135 # Select the (unscrolled) camera for our GUI
136 self.camera_gui.use()
137
138 # Update the minimap
139 self.update_minimap()
140
141 # Draw the minimap
142 self.minimap_sprite_list.draw()
143
144 # Draw the GUI
145 arcade.draw_rectangle_filled(self.width // 2, 20, self.width, 40, arcade.color.ALMOND)
146 text = f"Scroll value: {self.camera_sprites.position[0]:4.1f}, {self.camera_sprites.position[1]:4.1f}"
147 arcade.draw_text(text, 10, 10, arcade.color.BLACK_BEAN, 20)
148
149 def on_key_press(self, key, modifiers):
150 """Called whenever a key is pressed. """
151
152 if key == arcade.key.UP:
153 self.player_sprite.change_y = PLAYER_MOVEMENT_SPEED
154 elif key == arcade.key.DOWN:
155 self.player_sprite.change_y = -PLAYER_MOVEMENT_SPEED
156 elif key == arcade.key.LEFT:
157 self.player_sprite.change_x = -PLAYER_MOVEMENT_SPEED
158 elif key == arcade.key.RIGHT:
159 self.player_sprite.change_x = PLAYER_MOVEMENT_SPEED
160
161 def on_key_release(self, key, modifiers):
162 """Called when the user releases a key. """
163
164 if key == arcade.key.UP or key == arcade.key.DOWN:
165 self.player_sprite.change_y = 0
166 elif key == arcade.key.LEFT or key == arcade.key.RIGHT:
167 self.player_sprite.change_x = 0
168
169 def on_update(self, delta_time):
170 """ Movement and game logic """
171
172 # Call update on all sprites (The sprites don't do much in this
173 # example though.)
174 self.physics_engine.update()
175
176 # Scroll the screen to the player
177 self.scroll_to_player()
178
179 def scroll_to_player(self):
180 """
181 Scroll the window to the player.
182 """
183
184 # Scroll to the proper location
185 position = Vec2(self.player_sprite.center_x - self.width / 2,
186 self.player_sprite.center_y - self.height / 2)
187 self.camera_sprites.move_to(position, CAMERA_SPEED)
188
189 def on_resize(self, width: int, height: int):
190 """
191 Resize window
192 Handle the user grabbing the edge and resizing the window.
193 """
194 self.camera_sprites.resize(width, height)
195 self.camera_gui.resize(width, height)
196
197
198def main():
199 """ Main function """
200 window = MyGame(DEFAULT_SCREEN_WIDTH, DEFAULT_SCREEN_HEIGHT, SCREEN_TITLE)
201 window.setup()
202 arcade.run()
203
204
205if __name__ == "__main__":
206 main()