1"""
2Example showing how handle screen resizing.
3
4If Python and Arcade are installed, this example can be run from the command line with:
5python -m arcade.examples.resizable_window
6"""
7from __future__ import annotations
8
9import arcade
10
11SCREEN_WIDTH = 500
12SCREEN_HEIGHT = 500
13SCREEN_TITLE = "Resizing Window Example"
14START = 0
15END = 2000
16STEP = 50
17
18
19class MyGame(arcade.Window):
20 """
21 Main application class.
22 """
23
24 def __init__(self, width, height, title):
25 super().__init__(width, height, title, resizable=True)
26
27 self.background_color = arcade.color.WHITE
28
29 def on_resize(self, width, height):
30 """ This method is automatically called when the window is resized. """
31
32 # Call the parent. Failing to do this will mess up the coordinates,
33 # and default to 0,0 at the center and the edges being -1 to 1.
34 super().on_resize(width, height)
35
36 print(f"Window resized to: {width}, {height}")
37
38 def on_draw(self):
39 """ Render the screen. """
40
41 self.clear()
42
43 # Draw the y labels
44 i = 0
45 for y in range(START, END, STEP):
46 arcade.draw_point(0, y, arcade.color.BLUE, 5)
47 arcade.draw_text(f"{y}",
48 5, y,
49 arcade.color.BLACK,
50 12,
51 anchor_x="left", anchor_y="bottom")
52 i += 1
53
54 # Draw the x labels.
55 i = 1
56 for x in range(START + STEP, END, STEP):
57 arcade.draw_point(x, 0, arcade.color.BLUE, 5)
58 arcade.draw_text(f"{x}", x, 5, arcade.color.BLACK, 12,
59 anchor_x="left", anchor_y="bottom")
60 i += 1
61
62
63def main():
64 MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
65 arcade.run()
66
67
68if __name__ == "__main__":
69 main()