1"""
2City Scape Generator
3
4If Python and Arcade are installed, this example can be run from the command line with:
5python -m arcade.examples.shape_list_demo_skylines
6"""
7from __future__ import annotations
8
9import random
10import arcade
11from arcade.shape_list import (
12 ShapeElementList,
13 create_rectangle_filled,
14 create_polygon,
15 create_rectangle_filled,
16 create_rectangles_filled_with_colors,
17)
18
19SCREEN_WIDTH = 1200
20SCREEN_HEIGHT = 600
21SCREEN_TITLE = "Skyline Using Buffered Shapes"
22
23
24def make_star_field(star_count):
25 """Make a bunch of circles for stars"""
26 shape_list = ShapeElementList()
27
28 for _ in range(star_count):
29 x = random.randrange(SCREEN_WIDTH)
30 y = random.randrange(SCREEN_HEIGHT)
31 radius = random.randrange(1, 4)
32 brightness = random.randrange(127, 256)
33 color = (brightness, brightness, brightness)
34 shape = create_rectangle_filled(x, y, radius, radius, color)
35 shape_list.append(shape)
36
37 return shape_list
38
39
40def make_skyline(width, skyline_height, skyline_color,
41 gap_chance=0.70, window_chance=0.30, light_on_chance=0.5,
42 window_color=(255, 255, 200), window_margin=3, window_gap=2,
43 cap_chance=0.20):
44 """Make a skyline of buildings"""
45 shape_list = ShapeElementList()
46
47 # Add the "base" that we build the buildings on
48 shape = create_rectangle_filled(width / 2, skyline_height / 2, width, skyline_height, skyline_color)
49 shape_list.append(shape)
50
51 building_center_x = 0
52
53 skyline_point_list = []
54 color_list = []
55
56 while building_center_x < width:
57
58 # Is there a gap between the buildings?
59 if random.random() < gap_chance:
60 gap_width = random.randrange(10, 50)
61 else:
62 gap_width = 0
63
64 # Figure out location and size of building
65 building_width = random.randrange(20, 70)
66 building_height = random.randrange(40, 150)
67 building_center_x += gap_width + (building_width / 2)
68 building_center_y = skyline_height + (building_height / 2)
69
70 x1 = building_center_x - building_width / 2
71 x2 = building_center_x + building_width / 2
72 y1 = skyline_height
73 y2 = skyline_height + building_height
74
75 skyline_point_list.append([x1, y1])
76 skyline_point_list.append([x1, y2])
77 skyline_point_list.append([x2, y2])
78 skyline_point_list.append([x2, y1])
79
80 for i in range(4):
81 color_list.append([skyline_color[0], skyline_color[1], skyline_color[2]])
82
83 if random.random() < cap_chance:
84 x1 = building_center_x - building_width / 2
85 x2 = building_center_x + building_width / 2
86 x3 = building_center_x
87
88 y1 = y2 = building_center_y + building_height / 2
89 y3 = y1 + building_width / 2
90
91 # Roof
92 shape = create_polygon([[x1, y1], [x2, y2], [x3, y3]], skyline_color)
93 shape_list.append(shape)
94
95 # See if we should have some windows
96 if random.random() < window_chance:
97 # Yes windows! How many windows?
98 window_rows = random.randrange(10, 15)
99 window_columns = random.randrange(1, 7)
100
101 # Based on that, how big should they be?
102 window_height = (building_height - window_margin * 2) / window_rows
103 window_width = (building_width - window_margin * 2 - window_gap * (window_columns - 1)) / window_columns
104
105 # Find the bottom left of the building so we can start adding widows
106 building_base_y = building_center_y - building_height / 2
107 building_left_x = building_center_x - building_width / 2
108
109 # Loop through each window
110 for row in range(window_rows):
111 for column in range(window_columns):
112 if random.random() < light_on_chance:
113 x1 = building_left_x + column * (window_width + window_gap) + window_margin
114 x2 = building_left_x + column * (window_width + window_gap) + window_width + window_margin
115 y1 = building_base_y + row * window_height
116 y2 = building_base_y + row * window_height + window_height * .8
117
118 skyline_point_list.append([x1, y1])
119 skyline_point_list.append([x1, y2])
120 skyline_point_list.append([x2, y2])
121 skyline_point_list.append([x2, y1])
122
123 for i in range(4):
124 color_list.append((window_color[0], window_color[1], window_color[2]))
125
126 building_center_x += (building_width / 2)
127
128 shape = create_rectangles_filled_with_colors(skyline_point_list, color_list)
129 shape_list.append(shape)
130
131 return shape_list
132
133
134class MyGame(arcade.Window):
135 """ Main application class. """
136
137 def __init__(self):
138 """ Initializer """
139 # Call the parent class initializer
140 super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
141 # Enable vertical sync to make scrolling smoother
142 self.set_vsync(True)
143
144 self.stars = make_star_field(150)
145 self.skyline1 = make_skyline(SCREEN_WIDTH * 5, 250, (80, 80, 80))
146 self.skyline2 = make_skyline(SCREEN_WIDTH * 5, 150, (50, 50, 50))
147
148 self.background_color = arcade.color.BLACK
149
150 def on_draw(self):
151 """Draw to screen"""
152 self.clear()
153
154 self.stars.draw()
155 self.skyline1.draw()
156 self.skyline2.draw()
157
158 def on_update(self, delta_time):
159 """Per frame update logic"""
160 # Scroll each shape list with a slight offset to give a parallax effect
161 self.skyline1.center_x -= 0.5 * 60 * delta_time
162 self.skyline2.center_x -= 1 * 60 * delta_time
163
164 def on_mouse_drag(self, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int):
165 """Make it possible scroll the scene around by dragging the mouse"""
166 self.skyline1.center_x += dx
167 self.skyline1.center_y += dy
168
169 self.skyline2.center_x += dx
170 self.skyline2.center_y += dy
171
172
173def main():
174 window = MyGame()
175 window.run()
176
177
178if __name__ == "__main__":
179 main()