Move By Mouse#

This is an example showing basic sprite usage. Collect coins with your mouse, and keep score!

Screen shot of using sprites to collect coins

Source Code#

sprite_collect_coins.py#
  1"""
  2Sprite Collect Coins
  3
  4A simple game demonstrating an easy way to create and use sprites.
  5
  6Artwork from https://kenney.nl
  7
  8If Python and Arcade are installed, this example can be run from the
  9command line with:
 10python -m arcade.examples.sprite_collect_coins
 11"""
 12
 13from __future__ import annotations
 14
 15import random
 16import arcade
 17
 18# --- Constants ---
 19SPRITE_SCALING_PLAYER = 0.5
 20SPRITE_SCALING_COIN = .25
 21COIN_COUNT = 50
 22
 23SCREEN_WIDTH = 800
 24SCREEN_HEIGHT = 600
 25SCREEN_TITLE = "Sprite Collect Coins Example"
 26
 27
 28class MyGame(arcade.Window):
 29    """ Our custom Window Class"""
 30
 31    def __init__(self):
 32        """ Initializer """
 33        # Call the parent class initializer
 34        super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
 35
 36        # Variables that will hold sprite lists
 37        self.player_list = None
 38        self.coin_list = None
 39
 40        # Create a variable to hold the player sprite
 41        self.player_sprite = None
 42
 43        # Variables to hold the score and the Text object displaying it
 44        self.score = 0
 45        self.score_display = None
 46
 47        # Hide the mouse cursor while it's over the window
 48        self.set_mouse_visible(False)
 49
 50        self.background_color = arcade.color.AMAZON
 51
 52    def setup(self):
 53        """ Set up the game and initialize the variables. """
 54
 55        # Create the sprite lists
 56        self.player_list = arcade.SpriteList()
 57        self.coin_list = arcade.SpriteList()
 58
 59        # Reset the score and the score display
 60        self.score = 0
 61        self.score_display = arcade.Text(
 62            text="Score: 0", start_x=10, start_y=20,
 63            color=arcade.color.WHITE, font_size=14)
 64
 65        # Set up the player
 66        # Character image from kenney.nl
 67        img = ":resources:images/animated_characters/female_person/femalePerson_idle.png"
 68        self.player_sprite = arcade.Sprite(img, scale=SPRITE_SCALING_PLAYER)
 69        self.player_sprite.position = 50, 50
 70        self.player_list.append(self.player_sprite)
 71
 72        # Create the coins
 73        for i in range(COIN_COUNT):
 74
 75            # Create the coin instance
 76            # Coin image from kenney.nl
 77            coin = arcade.Sprite(":resources:images/items/coinGold.png",
 78                                 scale=SPRITE_SCALING_COIN)
 79
 80            # Position the coin
 81            coin.center_x = random.randrange(SCREEN_WIDTH)
 82            coin.center_y = random.randrange(SCREEN_HEIGHT)
 83
 84            # Add the coin to the lists
 85            self.coin_list.append(coin)
 86
 87    def on_draw(self):
 88        """ Draw everything """
 89
 90        # Clear the screen to only show the background color
 91        self.clear()
 92
 93        # Draw the sprites
 94        self.coin_list.draw()
 95        self.player_list.draw()
 96
 97        # Draw the score Text object on the screen
 98        self.score_display.draw()
 99
100    def on_mouse_motion(self, x, y, dx, dy):
101        """ Handle Mouse Motion """
102
103        # Move the player sprite to place its center on the mouse x, y
104        self.player_sprite.position = x, y
105
106    def on_update(self, delta_time):
107        """ Movement and game logic """
108
109        # Generate a list of all sprites that collided with the player.
110        coins_hit_list = arcade.check_for_collision_with_list(self.player_sprite,
111                                                              self.coin_list)
112
113        # Keep track of the score from before collisions occur
114        old_score = self.score
115
116        # Loop through each colliding sprite, remove it, and add to the score.
117        for coin in coins_hit_list:
118            coin.remove_from_sprite_lists()
119            self.score += 1
120
121        # Update the score display if the score changed this tick
122        if old_score != self.score:
123            self.score_display.text = f"Score: {self.score}"
124
125
126def main():
127    """ Main function """
128    window = MyGame()
129    window.setup()
130    arcade.run()
131
132
133if __name__ == "__main__":
134    main()