Step 1 - Install and Open a Window#

Our first step is to make sure everything is installed, and that we can at least get a window open.

Installation#

I highly recommend using the free community edition of PyCharm as an editor. If you do, see Install Arcade with PyCharm and a Virtual Environment.

Open a Window#

The example below opens up a blank window. Set up a project and get the code below working. (It is also in the zip file as 01_open_window.py.)

Note

This is a fixed-size window. It is possible to have a Resizable Window or a Full Screen Example, but there are more interesting things we can do first. Therefore we’ll stick with a fixed-size window for this tutorial.

01_open_window.py - Open a Window#
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"""
Platformer Game
"""
import arcade

# Constants
SCREEN_WIDTH = 1000
SCREEN_HEIGHT = 650
SCREEN_TITLE = "Platformer"


class MyGame(arcade.Window):
    """
    Main application class.
    """

    def __init__(self):

        # Call the parent class and set up the window
        super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)

        arcade.set_background_color(arcade.csscolor.CORNFLOWER_BLUE)

    def setup(self):
        """Set up the game here. Call this function to restart the game."""
        pass

    def on_draw(self):
        """Render the screen."""

        self.clear()
        # Code to draw the screen goes here


def main():
    """Main function"""
    window = MyGame()
    window.setup()
    arcade.run()


if __name__ == "__main__":
    main()

You should end up with a window like this:

../../_images/step_01.png

Once you get the code working, figure out how to adjust the code so you can: