Texture Transforms
- class arcade.texture.transforms.VertexOrder(value)[source]
Bases:
Enum
Order for texture coordinates.
- LOWER_LEFT = 2
- LOWER_RIGHT = 3
- UPPER_LEFT = 0
- UPPER_RIGHT = 1
- class arcade.texture.transforms.Transform[source]
Bases:
Base class for all texture transforms.
Transforms are responsible for transforming the texture coordinates and hit box points.
- order = (0, 1, 2, 3)
How texture coordinates order should be changed for this transform. upper_left, upper_right, lower_left, lower_right
- static transform_hit_box_points(points: Sequence[tuple[float | int, float | int] | Vec2]) Sequence[tuple[float | int, float | int] | Vec2] [source]
Transforms hit box points.
- classmethod transform_texture_coordinates_order(texture_coordinates: tuple[float, float, float, float, float, float, float, float], order: tuple[int, int, int, int]) tuple[float, float, float, float, float, float, float, float] [source]
Change texture coordinates order by a vertex order.
- Parameters:
texture_coordinates – Texture coordinates to transform
order – The new order
- classmethod transform_vertex_order(order: tuple[int, int, int, int]) tuple[int, int, int, int] [source]
Transforms the vertex order with the incoming order.
This gives us important metadata on how to quickly transform the texture coordinates without iterating all applied transforms.
- Parameters:
order – The incoming order
- Returns:
The new vertex order
- class arcade.texture.transforms.Rotate90Transform[source]
Bases:
Transform
Rotate 90 degrees clockwise.
- order = (2, 0, 3, 1)
How texture coordinates order should be changed for this transform. upper_left, upper_right, lower_left, lower_right
- class arcade.texture.transforms.Rotate180Transform[source]
Bases:
Transform
Rotate 180 degrees clockwise.
- order = (3, 2, 1, 0)
How texture coordinates order should be changed for this transform. upper_left, upper_right, lower_left, lower_right
- class arcade.texture.transforms.Rotate270Transform[source]
Bases:
Transform
Rotate 270 degrees clockwise.
- order = (1, 3, 0, 2)
How texture coordinates order should be changed for this transform. upper_left, upper_right, lower_left, lower_right
- class arcade.texture.transforms.FlipLeftRightTransform[source]
Bases:
Transform
Flip texture horizontally / left to right.
- order = (1, 0, 3, 2)
How texture coordinates order should be changed for this transform. upper_left, upper_right, lower_left, lower_right
- class arcade.texture.transforms.FlipTopBottomTransform[source]
Bases:
Transform
Flip texture vertically / top to bottom.
- order = (2, 3, 0, 1)
How texture coordinates order should be changed for this transform. upper_left, upper_right, lower_left, lower_right
- class arcade.texture.transforms.TransposeTransform[source]
Bases:
Transform
Transpose texture.
- order = (0, 2, 1, 3)
How texture coordinates order should be changed for this transform. upper_left, upper_right, lower_left, lower_right