Move By Mouse

This is an example showing basic sprite usage. Collect coins with your mouse, and keep score!

Screen shot of using sprites to collect coins

Source Code

sprite_collect_coins.py
  1"""
  2Sprite Collect Coins
  3
  4A simple game demonstrating an easy way to create and use sprites.
  5
  6Artwork from https://kenney.nl
  7
  8If Python and Arcade are installed, this example can be run from the
  9command line with:
 10python -m arcade.examples.sprite_collect_coins
 11"""
 12
 13import random
 14import arcade
 15
 16# --- Constants ---
 17SPRITE_SCALING_PLAYER = 0.5
 18SPRITE_SCALING_COIN = 0.4
 19COIN_COUNT = 50
 20
 21WINDOW_WIDTH = 1280
 22WINDOW_HEIGHT = 720
 23WINDOW_TITLE = "Sprite Collect Coins Example"
 24
 25
 26class GameView(arcade.View):
 27
 28    def __init__(self):
 29        """ Initializer """
 30        # Call the parent class initializer
 31        super().__init__()
 32
 33        # Variables that will hold sprite lists
 34        self.player_list = None
 35        self.coin_list = None
 36
 37        # Create a variable to hold the player sprite
 38        self.player_sprite = None
 39
 40        # Variables to hold the score and the Text object displaying it
 41        self.score = 0
 42        self.score_display = None
 43
 44        # Hide the mouse cursor while it's over the window
 45        self.window.set_mouse_visible(False)
 46
 47        self.background_color = arcade.color.AMAZON
 48
 49    def setup(self):
 50        """ Set up the game and initialize the variables. """
 51
 52        # Create the sprite lists
 53        self.player_list = arcade.SpriteList()
 54        self.coin_list = arcade.SpriteList()
 55
 56        # Reset the score and the score display
 57        self.score = 0
 58        self.score_display = arcade.Text(
 59            text="Score: 0", x=10, y=20,
 60            color=arcade.color.WHITE, font_size=14)
 61
 62        # Set up the player
 63        # Character image from kenney.nl
 64        img = ":resources:images/animated_characters/female_person/femalePerson_idle.png"
 65        self.player_sprite = arcade.Sprite(img, scale=SPRITE_SCALING_PLAYER)
 66        self.player_sprite.position = 50, 50
 67        self.player_list.append(self.player_sprite)
 68
 69        # Create the coins
 70        for i in range(COIN_COUNT):
 71
 72            # Create the coin instance
 73            # Coin image from kenney.nl
 74            coin = arcade.Sprite(":resources:images/items/coinGold.png",
 75                                 scale=SPRITE_SCALING_COIN)
 76
 77            # Position the coin
 78            coin.center_x = random.randrange(WINDOW_WIDTH)
 79            coin.center_y = random.randrange(WINDOW_HEIGHT)
 80
 81            # Add the coin to the lists
 82            self.coin_list.append(coin)
 83
 84    def on_draw(self):
 85        """ Draw everything """
 86
 87        # Clear the screen to only show the background color
 88        self.clear()
 89
 90        # Draw the sprites
 91        self.coin_list.draw()
 92        self.player_list.draw()
 93
 94        # Draw the score Text object on the screen
 95        self.score_display.draw()
 96
 97    def on_mouse_motion(self, x, y, dx, dy):
 98        """ Handle Mouse Motion """
 99
100        # Move the player sprite to place its center on the mouse x, y
101        self.player_sprite.position = x, y
102
103    def on_update(self, delta_time):
104        """ Movement and game logic """
105
106        # Generate a list of all sprites that collided with the player.
107        coins_hit_list = arcade.check_for_collision_with_list(self.player_sprite,
108                                                              self.coin_list)
109
110        # Keep track of the score from before collisions occur
111        old_score = self.score
112
113        # Loop through each colliding sprite, remove it, and add to the score.
114        for coin in coins_hit_list:
115            coin.remove_from_sprite_lists()
116            self.score += 1
117
118        # Update the score display if the score changed this tick
119        if old_score != self.score:
120            self.score_display.text = f"Score: {self.score}"
121
122
123def main():
124    """ Main function """
125    # Create a window class. This is what actually shows up on screen
126    window = arcade.Window(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_TITLE)
127
128    # Create and setup the GameView
129    game = GameView()
130    game.setup()
131
132    # Show GameView on screen
133    window.show_view(game)
134
135    # Start the arcade game loop
136    arcade.run()
137
138
139if __name__ == "__main__":
140    main()