gpu_particle_burst_05.py Full Listing
gpu_particle_burst_05.py
1"""
2Example showing how to create particle explosions via the GPU.
3"""
4import random
5import time
6import math
7from array import array
8from dataclasses import dataclass
9
10import arcade
11import arcade.gl
12
13SCREEN_WIDTH = 1024
14SCREEN_HEIGHT = 768
15SCREEN_TITLE = "GPU Particle Explosion"
16
17PARTICLE_COUNT = 300
18
19
20@dataclass
21class Burst:
22 """ Track for each burst. """
23 buffer: arcade.gl.Buffer
24 vao: arcade.gl.Geometry
25 start_time: float
26
27
28class MyWindow(arcade.Window):
29 """ Main window"""
30 def __init__(self):
31 super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
32 self.burst_list = []
33
34 # Program to visualize the points
35 self.program = self.ctx.load_program(
36 vertex_shader="vertex_shader_v2.glsl",
37 fragment_shader="fragment_shader.glsl",
38 )
39
40 self.ctx.enable_only()
41
42 def on_draw(self):
43 """ Draw everything """
44 self.clear()
45
46 # Set the particle size
47 self.ctx.point_size = 2 * self.get_pixel_ratio()
48
49 # Loop through each burst
50 for burst in self.burst_list:
51
52 # Set the uniform data
53 self.program['time'] = time.time() - burst.start_time
54
55 # Render the burst
56 burst.vao.render(self.program, mode=self.ctx.POINTS)
57
58 def on_update(self, dt):
59 """ Update everything """
60 pass
61
62 def on_mouse_press(self, x: float, y: float, button: int, modifiers: int):
63 """ User clicks mouse """
64
65 def _gen_initial_data(initial_x, initial_y):
66 """ Generate data for each particle """
67 for i in range(PARTICLE_COUNT):
68 angle = random.uniform(0, 2 * math.pi)
69 speed = abs(random.gauss(0, 1)) * .5
70 dx = math.sin(angle) * speed
71 dy = math.cos(angle) * speed
72 yield initial_x
73 yield initial_y
74 yield dx
75 yield dy
76
77 # Recalculate the coordinates from pixels to the OpenGL system with
78 # 0, 0 at the center.
79 x2 = x / self.width * 2. - 1.
80 y2 = y / self.height * 2. - 1.
81
82 # Get initial particle data
83 initial_data = _gen_initial_data(x2, y2)
84
85 # Create a buffer with that data
86 buffer = self.ctx.buffer(data=array('f', initial_data))
87
88 # Create a buffer description specifying the buffer's data format
89 buffer_description = arcade.gl.BufferDescription(
90 buffer,
91 '2f 2f',
92 ['in_pos', 'in_vel'])
93
94 # Create our Vertex Attribute Object
95 vao = self.ctx.geometry([buffer_description])
96
97 # Create the Burst object and add it to the list of bursts
98 burst = Burst(buffer=buffer, vao=vao, start_time=time.time())
99 self.burst_list.append(burst)
100
101
102if __name__ == "__main__":
103 window = MyWindow()
104 window.center_window()
105 arcade.run()