04_views.py Diff

04_views.py
--- /home/docs/checkouts/readthedocs.org/user_builds/arcade-library/checkouts/latest/doc/tutorials/views/03_views.py
+++ /home/docs/checkouts/readthedocs.org/user_builds/arcade-library/checkouts/latest/doc/tutorials/views/04_views.py
@@ -21,17 +21,58 @@
         # Reset the viewport, necessary if we have a scrolling game and we need
         # to reset the viewport back to the start so we can see what we draw.
         self.window.default_camera.use()
+        self.title_text = arcade.Text(
+            "Instructions Screen",
+            x=self.window.width / 2,
+            y=self.window.height / 2,
+            color=arcade.color.WHITE,
+            font_size=50,
+            anchor_x="center",
+        )
+        self.instruction_text = arcade.Text(
+            "Click to advance",
+            x=self.window.width / 2,
+            y=self.window.height / 2-75,
+            color=arcade.color.WHITE,
+            font_size=20,
+            anchor_x="center",
+        )
 
     def on_draw(self):
         """ Draw this view """
         self.clear()
-        arcade.draw_text("Instructions Screen", self.window.width / 2, self.window.height / 2,
-                         arcade.color.WHITE, font_size=50, anchor_x="center")
-        arcade.draw_text("Click to advance", self.window.width / 2, self.window.height / 2-75,
-                         arcade.color.WHITE, font_size=20, anchor_x="center")
+        self.title_text.draw()
+        self.instruction_text.draw()
 
     def on_mouse_press(self, _x, _y, _button, _modifiers):
         """ If the user presses the mouse button, start the game. """
+        game_view = GameView()
+        game_view.setup()
+        self.window.show_view(game_view)
+
+
+class GameOverView(arcade.View):
+    """ View to show when game is over """
+
+    def __init__(self):
+        """ This is run once when we switch to this view """
+        super().__init__()
+        self.texture = arcade.load_texture("game_over.png")
+
+        # Reset the viewport, necessary if we have a scrolling game and we need
+        # to reset the viewport back to the start so we can see what we draw.
+        self.window.default_camera.use()
+
+    def on_draw(self):
+        """ Draw this view """
+        self.clear()
+        arcade.draw_texture_rect(
+            self.texture,
+            rect=arcade.LBWH(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
+        )
+
+    def on_mouse_press(self, _x, _y, _button, _modifiers):
+        """ If the user presses the mouse button, re-start the game. """
         game_view = GameView()
         game_view.setup()
         self.window.show_view(game_view)
@@ -57,7 +98,7 @@
         # Don't show the mouse cursor
         self.window.set_mouse_visible(False)
 
-        self.window.background_color = arcade.color.AMAZON
+        self.background_color = arcade.color.AMAZON
 
     def setup(self):
         """ Set up the game and initialize the variables. """
@@ -103,7 +144,6 @@
         self.score_text.text = output
         self.score_text.draw()
 
-
     def on_mouse_motion(self, x, y, dx, dy):
         """ Handle Mouse Motion """
 
@@ -126,6 +166,12 @@
             coin.remove_from_sprite_lists()
             self.score += 1
 
+        # Check length of coin list. If it is zero, flip to the
+        # game over view.
+        if len(self.coin_list) == 0:
+            view = GameOverView()
+            self.window.show_view(view)
+
 
 def main():
     """ Main function """