Shoot Bullets Upwards#

sprite_bullets.py#
1"""
2Sprite Bullets
3
4Simple program to show basic sprite usage.
5
6Artwork from https://kenney.nl
7
8If Python and Arcade are installed, this example can be run from the command line with:
9python -m arcade.examples.sprite_bullets
10"""
11import random
12import arcade
13
14SPRITE_SCALING_PLAYER = 0.5
15SPRITE_SCALING_COIN = 0.2
16SPRITE_SCALING_LASER = 0.8
17COIN_COUNT = 50
18
19SCREEN_WIDTH = 800
20SCREEN_HEIGHT = 600
21SCREEN_TITLE = "Sprites and Bullets Example"
22
23BULLET_SPEED = 5
24
25
26class MyGame(arcade.Window):
27 """ Main application class. """
28
29 def __init__(self):
30 """ Initializer """
31 # Call the parent class initializer
32 super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
33
34 # Variables that will hold sprite lists
35 self.player_list = None
36 self.coin_list = None
37 self.bullet_list = None
38
39 # Set up the player info
40 self.player_sprite = None
41 self.score = 0
42
43 # Don't show the mouse cursor
44 self.set_mouse_visible(False)
45
46 # Load sounds. Sounds from kenney.nl
47 self.gun_sound = arcade.load_sound(":resources:sounds/hurt5.wav")
48 self.hit_sound = arcade.load_sound(":resources:sounds/hit5.wav")
49
50 self.background_color = arcade.color.AMAZON
51
52 def setup(self):
53
54 """ Set up the game and initialize the variables. """
55
56 # Sprite lists
57 self.player_list = arcade.SpriteList()
58 self.coin_list = arcade.SpriteList()
59 self.bullet_list = arcade.SpriteList()
60
61 # Set up the player
62 self.score = 0
63
64 # Image from kenney.nl
65 self.player_sprite = arcade.Sprite(
66 ":resources:images/animated_characters/female_person/femalePerson_idle.png",
67 scale=SPRITE_SCALING_PLAYER)
68 self.player_sprite.center_x = 50
69 self.player_sprite.center_y = 70
70 self.player_list.append(self.player_sprite)
71
72 # Create the coins
73 for i in range(COIN_COUNT):
74
75 # Create the coin instance
76 # Coin image from kenney.nl
77 coin = arcade.Sprite(":resources:images/items/coinGold.png", scale=SPRITE_SCALING_COIN)
78
79 # Position the coin
80 coin.center_x = random.randrange(SCREEN_WIDTH)
81 coin.center_y = random.randrange(120, SCREEN_HEIGHT)
82
83 # Add the coin to the lists
84 self.coin_list.append(coin)
85
86 # Set the background color
87 self.background_color = arcade.color.AMAZON
88
89 def on_draw(self):
90 """
91 Render the screen.
92 """
93
94 # This command has to happen before we start drawing
95 self.clear()
96
97 # Draw all the sprites.
98 self.coin_list.draw()
99 self.bullet_list.draw()
100 self.player_list.draw()
101
102 # Render the text
103 arcade.draw_text(f"Score: {self.score}", 10, 20, arcade.color.WHITE, 14)
104
105 def on_mouse_motion(self, x, y, dx, dy):
106 """
107 Called whenever the mouse moves.
108 """
109 self.player_sprite.center_x = x
110
111 def on_mouse_press(self, x, y, button, modifiers):
112 """
113 Called whenever the mouse button is clicked.
114 """
115 # Gunshot sound
116 arcade.play_sound(self.gun_sound)
117 # Create a bullet
118 bullet = arcade.Sprite(":resources:images/space_shooter/laserBlue01.png", scale=SPRITE_SCALING_LASER)
119
120 # The image points to the right, and we want it to point up. So
121 # rotate it.
122 bullet.angle = -90
123
124 # Give the bullet a speed
125 bullet.change_y = BULLET_SPEED
126
127 # Position the bullet
128 bullet.center_x = self.player_sprite.center_x
129 bullet.bottom = self.player_sprite.top
130
131 # Add the bullet to the appropriate lists
132 self.bullet_list.append(bullet)
133
134 def on_update(self, delta_time):
135 """ Movement and game logic """
136
137 # Call update on bullet sprites
138 self.bullet_list.update()
139
140 # Loop through each bullet
141 for bullet in self.bullet_list:
142
143 # Check this bullet to see if it hit a coin
144 hit_list = arcade.check_for_collision_with_list(bullet, self.coin_list)
145
146 # If it did, get rid of the bullet
147 if len(hit_list) > 0:
148 bullet.remove_from_sprite_lists()
149
150 # For every coin we hit, add to the score and remove the coin
151 for coin in hit_list:
152 coin.remove_from_sprite_lists()
153 self.score += 1
154
155 # Hit Sound
156 arcade.play_sound(self.hit_sound)
157
158 # If the bullet flies off-screen, remove it.
159 if bullet.bottom > SCREEN_HEIGHT:
160 bullet.remove_from_sprite_lists()
161
162
163def main():
164 window = MyGame()
165 window.setup()
166 arcade.run()
167
168
169if __name__ == "__main__":
170 main()