GUI Events#
- class arcade.gui.UIEvent(source: Any)[source]#
Bases:
An event created by the GUI system. Can be passed using widget.dispatch(“on_event”, event). An event always has a source, which is the UIManager for general input events, but will be the specific widget in case of events like on_click events.
- class arcade.gui.UIKeyEvent(source: Any, symbol: int, modifiers: int)[source]#
Bases:
UIEvent
Covers all keyboard event.
- class arcade.gui.UIKeyPressEvent(source: Any, symbol: int, modifiers: int)[source]#
Bases:
UIKeyEvent
Triggered when a key is pressed.
- class arcade.gui.UIKeyReleaseEvent(source: Any, symbol: int, modifiers: int)[source]#
Bases:
UIKeyEvent
Triggered when a key is released.
- class arcade.gui.UIMouseDragEvent(source: Any, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int)[source]#
Bases:
UIMouseEvent
Triggered when the mouse moves while one of its buttons being pressed.
- class arcade.gui.UIMouseEvent(source: Any, x: int, y: int)[source]#
Bases:
UIEvent
Covers all mouse event
- pos#
- class arcade.gui.UIMouseMovementEvent(source: Any, x: int, y: int, dx: int, dy: int)[source]#
Bases:
UIMouseEvent
Triggered when the mouse is moved.
- class arcade.gui.UIMousePressEvent(source: Any, x: int, y: int, button: int, modifiers: int)[source]#
Bases:
UIMouseEvent
Triggered when a mouse button(left, right, middle) is pressed.
- class arcade.gui.UIMouseReleaseEvent(source: Any, x: int, y: int, button: int, modifiers: int)[source]#
Bases:
UIMouseEvent
Triggered when a mouse button is released.
- class arcade.gui.UIMouseScrollEvent(source: Any, x: int, y: int, scroll_x: int, scroll_y: int)[source]#
Bases:
UIMouseEvent
Triggered by rotating the scroll wheel on the mouse.
- class arcade.gui.UIOnActionEvent(source: Any, action: Any)[source]#
Bases:
UIEvent
Notification about an action
- Parameters:
action – Value describing the action, mostly a string
- class arcade.gui.UIOnChangeEvent(source: Any, old_value: Any, new_value: Any)[source]#
Bases:
UIEvent
Value of a widget changed
- class arcade.gui.UIOnClickEvent(source: Any, x: int, y: int)[source]#
Bases:
UIMouseEvent
Triggered when a button is clicked.
- class arcade.gui.UIOnUpdateEvent(source: Any, dt: int)[source]#
Bases:
UIEvent
Arcade on_update callback passed as
UIEvent
- class arcade.gui.UITextEvent(source: Any, text: str)[source]#
Bases:
UIEvent
Covers all the text cursor event.