Texture Transforms#
- class arcade.texture.transforms.FlipLeftRightTransform[source]#
Bases:
Transform
Flip texture horizontally / left to right.
- static transform_hit_box_points(points: Sequence[Tuple[float, float]]) Sequence[Tuple[float, float]] [source]#
- order = (1, 0, 3, 2)#
How texture coordinates order should be changed for this transform. upper_left, upper_right, lower_left, lower_right
- class arcade.texture.transforms.FlipTopBottomTransform[source]#
Bases:
Transform
Flip texture vertically / top to bottom.
- static transform_hit_box_points(points: Sequence[Tuple[float, float]]) Sequence[Tuple[float, float]] [source]#
- order = (2, 3, 0, 1)#
How texture coordinates order should be changed for this transform. upper_left, upper_right, lower_left, lower_right
- class arcade.texture.transforms.Rotate180Transform[source]#
Bases:
Transform
Rotate 180 degrees clockwise.
- static transform_hit_box_points(points: Sequence[Tuple[float, float]]) Sequence[Tuple[float, float]] [source]#
- order = (3, 2, 1, 0)#
How texture coordinates order should be changed for this transform. upper_left, upper_right, lower_left, lower_right
- class arcade.texture.transforms.Rotate270Transform[source]#
Bases:
Transform
Rotate 270 degrees clockwise.
- static transform_hit_box_points(points: Sequence[Tuple[float, float]]) Sequence[Tuple[float, float]] [source]#
- order = (1, 3, 0, 2)#
How texture coordinates order should be changed for this transform. upper_left, upper_right, lower_left, lower_right
- class arcade.texture.transforms.Rotate90Transform[source]#
Bases:
Transform
Rotate 90 degrees clockwise.
- static transform_hit_box_points(points: Sequence[Tuple[float, float]]) Sequence[Tuple[float, float]] [source]#
- order = (2, 0, 3, 1)#
How texture coordinates order should be changed for this transform. upper_left, upper_right, lower_left, lower_right
- class arcade.texture.transforms.Transform[source]#
Bases:
Base class for all texture transforms.
Transforms are responsible for transforming the texture coordinates and hit box points.
- static transform_hit_box_points(points: Sequence[Tuple[float, float]]) Sequence[Tuple[float, float]] [source]#
Transforms hit box points.
- classmethod transform_texture_coordinates_order(texture_coordinates: Tuple[float, float, float, float, float, float, float, float], order: Tuple[int, int, int, int]) Tuple[float, float, float, float, float, float, float, float] [source]#
Change texture coordinates order.
- Parameters:
texture_coordinates – Texture coordinates to transform
order – The new order
- classmethod transform_vertex_order(order: Tuple[int, int, int, int]) Tuple[int, int, int, int] [source]#
Transforms and exiting vertex order with this transform. This gives us important metadata on how to quickly transform the texture coordinates without iterating all applied transforms.
- order = (0, 1, 2, 3)#
How texture coordinates order should be changed for this transform. upper_left, upper_right, lower_left, lower_right
- class arcade.texture.transforms.TransposeTransform[source]#
Bases:
Transform
Transpose texture.
- static transform_hit_box_points(points: Sequence[Tuple[float, float]]) Sequence[Tuple[float, float]] [source]#
- order = (0, 2, 1, 3)#
How texture coordinates order should be changed for this transform. upper_left, upper_right, lower_left, lower_right
- class arcade.texture.transforms.TransverseTransform[source]#
Bases:
Transform
Transverse texture.
- static transform_hit_box_points(points: Sequence[Tuple[float, float]]) Sequence[Tuple[float, float]] [source]#
- order = (3, 1, 2, 0)#
How texture coordinates order should be changed for this transform. upper_left, upper_right, lower_left, lower_right