# solitaire_02.py Full Listing#

solitaire_02.py#
 ``` 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110``` ```""" Solitaire clone. """ import arcade # Screen title and size SCREEN_WIDTH = 1024 SCREEN_HEIGHT = 768 SCREEN_TITLE = "Drag and Drop Cards" # Constants for sizing CARD_SCALE = 0.6 # How big are the cards? CARD_WIDTH = 140 * CARD_SCALE CARD_HEIGHT = 190 * CARD_SCALE # How big is the mat we'll place the card on? MAT_PERCENT_OVERSIZE = 1.25 MAT_HEIGHT = int(CARD_HEIGHT * MAT_PERCENT_OVERSIZE) MAT_WIDTH = int(CARD_WIDTH * MAT_PERCENT_OVERSIZE) # How much space do we leave as a gap between the mats? # Done as a percent of the mat size. VERTICAL_MARGIN_PERCENT = 0.10 HORIZONTAL_MARGIN_PERCENT = 0.10 # The Y of the bottom row (2 piles) BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT # The X of where to start putting things on the left side START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT # Card constants CARD_VALUES = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] CARD_SUITS = ["Clubs", "Hearts", "Spades", "Diamonds"] class Card(arcade.Sprite): """ Card sprite """ def __init__(self, suit, value, scale=1): """ Card constructor """ # Attributes for suit and value self.suit = suit self.value = value # Image to use for the sprite when face up self.image_file_name = f":resources:images/cards/card{self.suit}{self.value}.png" # Call the parent super().__init__(self.image_file_name, scale, hit_box_algorithm="None") class MyGame(arcade.Window): """ Main application class. """ def __init__(self): super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) # Sprite list with all the cards, no matter what pile they are in. self.card_list = None arcade.set_background_color(arcade.color.AMAZON) def setup(self): """ Set up the game here. Call this function to restart the game. """ # Sprite list with all the cards, no matter what pile they are in. self.card_list = arcade.SpriteList() # Create every card for card_suit in CARD_SUITS: for card_value in CARD_VALUES: card = Card(card_suit, card_value, CARD_SCALE) card.position = START_X, BOTTOM_Y self.card_list.append(card) def on_draw(self): """ Render the screen. """ # Clear the screen self.clear() # Draw the cards self.card_list.draw() def on_mouse_press(self, x, y, button, key_modifiers): """ Called when the user presses a mouse button. """ pass def on_mouse_release(self, x: float, y: float, button: int, modifiers: int): """ Called when the user presses a mouse button. """ pass def on_mouse_motion(self, x: float, y: float, dx: float, dy: float): """ User moves mouse """ pass def main(): """ Main function """ window = MyGame() window.setup() arcade.run() if __name__ == "__main__": main() ```