Source code for arcade.gui.widgets.image

from __future__ import annotations

from typing import Union

from arcade import Texture
from arcade.gui import NinePatchTexture
from arcade.gui.property import Property, bind
from arcade.gui.surface import Surface
from arcade.gui.widgets import UIWidget


[docs] class UIImage(UIWidget): """ UIWidget showing a texture. """ texture: Union[Texture, NinePatchTexture] = Property() # type: ignore def __init__( self, *, texture: Union[Texture, NinePatchTexture], **kwargs, ): self.texture = texture super().__init__(**kwargs) bind(self, "texture", self.trigger_render)
[docs] def do_render(self, surface: Surface): self.prepare_render(surface) if self.texture: surface.draw_texture( x=0, y=0, width=self.content_width, height=self.content_height, tex=self.texture, )