Sampler (Base)
- class arcade.gl.Sampler(ctx: Context, texture: Texture2D, *, filter=None, wrap_x=None, wrap_y=None)[source]
Bases:
ABCOpenGL sampler object.
When bound to a texture unit it overrides all the sampling parameters of the texture channel.
- abstract property filter: tuple[int, int]
Get or set the
(min, mag)filter for this texture.These are rules for how a texture interpolates. The filter is specified for minification and magnification.
Default value is
LINEAR, LINEAR. Can be set toNEAREST, NEARESTfor pixelated graphics.When mipmapping is used the min filter needs to be one of the
MIPMAPvariants.Accepted values:
# Enums can be accessed on the context or arcade.gl NEAREST # Nearest pixel LINEAR # Linear interpolate NEAREST_MIPMAP_NEAREST # Minification filter for mipmaps LINEAR_MIPMAP_NEAREST # Minification filter for mipmaps NEAREST_MIPMAP_LINEAR # Minification filter for mipmaps LINEAR_MIPMAP_LINEAR # Minification filter for mipmaps
Also see
- abstract property wrap_x: int
Get or set the horizontal wrapping of the texture.
This decides how textures are read when texture coordinates are outside the
[0.0, 1.0]area. Default value isREPEAT.Valid options are:
# Note: Enums can also be accessed in arcade.gl # Repeat pixels on the y axis texture.wrap_x = ctx.REPEAT # Repeat pixels on the y axis mirrored texture.wrap_x = ctx.MIRRORED_REPEAT # Repeat the edge pixels when reading outside the texture texture.wrap_x = ctx.CLAMP_TO_EDGE # Use the border color (black by default) when reading outside the texture texture.wrap_x = ctx.CLAMP_TO_BORDER
- abstract property wrap_y: int
Get or set the horizontal wrapping of the texture.
This decides how textures are read when texture coordinates are outside the
[0.0, 1.0]area. Default value isREPEAT.Valid options are:
# Note: Enums can also be accessed in arcade.gl # Repeat pixels on the x axis texture.wrap_x = ctx.REPEAT # Repeat pixels on the x axis mirrored texture.wrap_x = ctx.MIRRORED_REPEAT # Repeat the edge pixels when reading outside the texture texture.wrap_x = ctx.CLAMP_TO_EDGE # Use the border color (black by default) when reading outside the texture texture.wrap_x = ctx.CLAMP_TO_BORDER
- abstract property compare_func: str | None
Get or set the compare function for a depth texture:
texture.compare_func = None # Disable depth comparison completely texture.compare_func = '<=' # GL_LEQUAL texture.compare_func = '<' # GL_LESS texture.compare_func = '>=' # GL_GEQUAL texture.compare_func = '>' # GL_GREATER texture.compare_func = '==' # GL_EQUAL texture.compare_func = '!=' # GL_NOTEQUAL texture.compare_func = '0' # GL_NEVER texture.compare_func = '1' # GL_ALWAYS